<TheoAllen's Face Graphics on Save Menu>
Version: <1.0>
Author: <TheoAllen>
Translator: <AbsoluteIce>
Date: <July>, <20>, <2013>
Version History
- <Version 1.0b> 06.06.2013 - Public release by TheoAllen in Indonesian.
- <Version 1.0b> 20.07.2013 - English release by AbsoluteIce.
Planned Future Versions
- For now, none, unless TheoAllen updates this script.
Description
This script gives the ability to see faces on the save menu
Features
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-BsfO00Q8kXQ%2FUapQ3hivaNI%2FAAAAAAAAAek%2FhLgA_RzqubI%2Fs320%2Fsavefile.jpg&hash=ca500e2736bf51f6b55fa782c7c40a8ccd7a185a)
Instructions
Put this script below materials, and above main in the script section.
Script
# =============================================================================
# TheoAllen - Face Graphics on Save Menu
# Version : 1.1
# Contact : www.rpgmakerid.com (or) http://theolized.blogspot.com
# (This script is translated by AbsoluteIce)
# =============================================================================
($imported ||= {})[:Theo_SaveMenuFace] = true
# =============================================================================
# CHANGE LOGS:
# -----------------------------------------------------------------------------
# 2013.06.03 - Include map name as save header
# 2013.06.02 - Started and finished script
# =============================================================================
=begin
Introduction :
This script gives the ability to see faces on the save menu
How to use :
Put below material and above main
Terms of use :
This script has a special condition, Feel free to use it.
Note :
This script lets you handle the look of the save menu. If you use another
persons script that changes the way/design of the save menu, its highly
possible that this script is compatible with it.
=end
# =============================================================================
Include_Mapname = true # Set true / false to not include mapname
# =============================================================================
module DataManager
def self.make_save_header
header = {}
header[:characters] = $game_party.characters_for_savefile
header[:playtime_s] = $game_system.playtime_s
header[:faces] = $game_party.faces_for_savefile
header[:map_name] = $game_map.display_name
header
end
end
class Window_SaveFile
def refresh
contents.clear
change_color(normal_color)
name = Vocab::File + " #{@file_index + 1}"
draw_text(4, 0, 200, line_height, name)
@name_width = text_size(name).width
#draw_party_characters(152, 58)
draw_party_faces(80, 0)
draw_mapname(0,0,contents.width,2)
draw_playtime(0, contents.height - line_height, contents.width - 4, 2)
end
def draw_mapname(x,y,width,align)
return unless Include_Mapname
header = DataManager.load_header(@file_index)
return unless header
draw_text(x,y,width,line_height,header[:map_name],align)
end
def draw_party_faces(x, y)
header = DataManager.load_header(@file_index)
return unless header && header[:faces]
puts header[:faces].size
header[:faces].each_with_index do |data, i|
draw_face(data[0], data[1], x + i * 96, y)
end
end
end
class Game_Party < Game_Unit
def faces_for_savefile
battle_members.collect do |actor|
[actor.face_name,actor.face_index]
end
end
end
Credits
Thanks
- I'd like to thank TheoAllen for giving me permission to translate this script. I'll be sure to translate more if I have the time. :)
Support
Either post on this thread, or pm TheoAllen on RMRK.
Known Compatibility Issues
None that I know of as of now.
Demo
Unavaliable yet as of now.
Author's Notes
I've been pumping out quite alot of Theo's scripts this month. I wonder how I got so hardworking :V
Nevertheless, enjoy the scripts!
Questions
None at the moment.
Terms of Use
Credit the creator, TheoAllen. Do not claim as your own. If you want to use for a commercial project, share the profit with him. And don't forget to give him a free copy of the game.[/list]
Slight error, you forgot a "=begin" on line 88, so it gives an undefined error.
Introduction :
This script will display a polygon parameter in the status menu
How to use :
Put this script below material and above main.
Terms of use :
This script has a special condition, Feel free to use it.
Note :
This script will only change the look of the RTP status menu.
=end