The RPG Maker Resource Kit
RMRK RPG Maker Creation => Projects => Topic started by: Craze on June 18, 2009, 09:48:52 AM
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They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.
Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...
Visions & Voices is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.
This version is an overhaul of the original release three months prior. While the first version of Visions & Voices was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.
Enter the village, if you dare - but who are you do stop the apotheosis of a madman?
Features
-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments
P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2Fekiwdv.jpg&hash=ac811a6fae0799342aceb14075076aff8e5df40f)(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F289bqiw.jpg&hash=e2ae1c9e5a4a5ec8cf5185a642092e50385cf905)
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DOWNLOAD VISIONS & VOICES (http://www.rpgmaker.net/games/1212/)
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Hey guys, this game is better than yours most likely, so try it out!
that's a bit egotistical for someone with mapping as empty and lifeless as yours.
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Well, it's not great, but it could be a lot worse. I wouldn't call it lifeless in any case. The interior is OK at least.
In any case, the premise sounds interesting. Maybe I'll give it a try.
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Actually, I don't want to try cause of his first impression :(
That's too bad.
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Yes, people who don't realize how poorly sarcasm translates into text are to be disliked.
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I really just needed something to say after this was in the New Projects forum for several weeks without being seen by a mod. Aggression always gets something out of people!
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Yes, people who don't realize how poorly sarcasm translates into text are to be disliked.
(https://rmrk.net/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F_2rTR2Dls5Yg%2FSiS0eybgnDI%2FAAAAAAAAB54%2FAaUWKTU53Ak%2Fs400%2Fsarcasm_detector.jpg&hash=8a6e192df6b7aaec0c88e73feb43e9f32b4b2de6)
On another note, i'll give it a shot.
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Craze was smart, because now he has people talking.
Now I am going to call you all poop eating turkeys that cannot map and will never amount to anything in life.
Oh and Craze, you can thank me for the posts that I am sure to get about my Craz(y) post. Keep people talking and it keeps your post at the top.
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Not really smart. Only person that said they'd try it was Anksi. I'm still not going to try it.
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Why was this locked?
To whoever locked it: It's still a project whether the author comes off as an asshole to you or no.
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I didn't. I didn't know it was either ._. I still posted in it >_> but I guess that goes with modding this place I suppose.
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It was only locked because it was moved to a new forum.
Hey if I ask a question will someone else post an answer to bump it?
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Visions and voices isn't a bad game at all, and CRAZE just usually talks like that in a joking manner so please don't take it seriously C:
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Jokingly or not, It's quite sad, as it gives a bad impression of him for many. On a side note; I like the maps in this.
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lol awesome and funny game
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Funny? Do you like watching short women die?
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dude,i didn't get far in the game,i dunno anyone dies dude, i just found the comedy bits funny
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A complete overhaul of this game is being performed. A different stat system, a new form of battle-based progression and a few new dungeons will be completed sometime within the next few weeks. Keep your eye out for a new and improved (and much more balanced!) Visions & Voices!
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I just wanted to say that this is progressing extremely well. Almost everything is implemented for the idea of newfound balance, and I've been testing stuff out. Karsuman is writing some more dialogue for the additions and soon I'll be mapping out some more areas as well as adding new items to find.
If you hang out in RMN's IRC channel (irc.dynastynet.net; #rpgmaker.net) you'll most likely be around when we release the pre-re-release version of the game for testing. Even though Karsuman and I will finish the Overhaul fairly soon, WIP is doing some awesome stuff with us to spearhead new functionality for the RMN gamepage system. When that's done, the V&V Overhaul will be released to the public.
I know I'm excited. One of the best RM* games is going to be done with less than two months total development time - that's pretty crazy.
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You're pretty confident.
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Yup.
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Haha Craze, you know how to get your projects known, don't you? Sneaky tactics you have there. :tpg:
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Pre-pre-re-release testing went extraordinarily well. The game is now officially REBALANCED! Skills are much more useful, bosses are tough, the final fight is epic as can be and flow of the game has been improved via the ripple effect. Many other changes are in place too - more direction has been added to the game and the main story exploration streamlined.
Right now, Karsuman and I are working on new content (ONLY, finally). We're adding some quests/secondary goals to the game to help people new to the exploration/non-linear RPG genre find stuff to do, including a fish hunt and a way to summon even greater power in the final boss (bragging rights, yay!). Oh that's right, BRAGGING. I've been helping WIP with RMN Achievements - VX games will connect to the RMN server as you play and update your progress in collecting achievements. Doing so will increase your Makerscore, in turn giving you more lockerspace (free webspace).
Progress is going extremely well. The fully re-realized Visions & Voices will be available in a week or two, depending on how long it takes to finalize achievements. It's going smoothly, though - again, I can't wait.
New screenshots:
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(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F1212%2Fscreenshots%2FVV_Screen05.jpg&hash=989cdb246339c55285621670512b78ee1b270b14)
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There are not going to be Achievements in Visions & Voices. WIP wants to make sure that they are perfect before public implementation but it might take longer than Karsuman and I would like.
As such, the game is going to go out very soon, most likely within the week. Karsuman has a lot of classes Tu-Th, but we'll finalize it regardless.
I can't wait for all of you to be able to play the (re-?)final version of V&V - it's balanced, polished, and has all bugs that we could find fixed.
Stay tuned - the release is sooner than you now.
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The complete Overhaul version of Visions & Voices is now released. The game has had some serious renovations and, really, the only vestige of the original version is the basic plot and the world itself. Everything else is better.
Who are you to investigate the village?
(Also, that filter on RMRK posts is stupid as hell)
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1)this game is awesome
2) that filter was for Talk like a Pirate Day! and for some reason it didn't change back to the normal text...
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yeah, posts edited while there is a filter will save the post as if the text was intended. It's really lame. It broke several of my scripts when the filter that every "l" was changed to "r" was on. I don't remember what the filtered words were since I wasn't on that day, but I can see if I can find a list and fix the post for Craze.
EDIT::
There, hopefully that fixed stuff :)
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Thank you, m_a. You're great. :-*