Try this in an if statement:
$game_party.actors[POS WITH 0 AS 1ST POSITION] == $game_actors[ACTOR YOU WANT]
The problem here I think is that I do not understand the meaning of the code.
For instance:
<Message:> Man: You have the scroll!
1. <Message:> \n[1]: Yes, it was hard to find but I have it now.
2. <Message:> Man: Well, here is your reward.
3. <Message:> Found 150 gold!
4. <Change money:> 150, increase
5. <message:> You now have \$ gold altogether!
6. <change items:> Scroll, decrease, 1
Translates into:
1. Show Text: Man: You have the scroll!
2. Show Text: [Character in Hero Slot]: Yes, it was hard to find but I have it now.
3. Show Text: Found 150 gold!
4. Increase current currency amount by 150.
5. Show Text: You now have [Current Currency Amount] altogether!
6. Remove one Scroll from inventory.
I also know the conditional branch needed to lead up to this through an event and how to make that work. I just need alittle help understanding the code Falcon gave me so I can try to make sense of it and in turn try to use it to solve my problem. Can anyone show me which way the light switch is? I am just starting out on RPGMaker XP from a long break between now and RPGMaker2k and am trying to tackle a problem that is byond my understanding with my current knowledge.