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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Tuomo L on March 21, 2013, 02:58:07 PM

Title: [VXA]Making XAS hero edition compatible with Victor's lights
Post by: Tuomo L on March 21, 2013, 02:58:07 PM
Here's a plead to all you peoples. I've loved Moghunter's XAS ever since it was made but sadly, one of the biggest stepping stones I feel has been the lack of support for 640x480 resolution. I am hoping someone can show me how to make my XAS run on the higher res?

Okay, I've been able to solve the resolution thing however I've met even bigger issue in XAS and in the incombaility with Victor's Light effect. When turning or changing direction, the lantern does not follow the character's turning or changing direction unless you turn off the lantern and then put it back on.


http://victorscripts.wordpress.com/rpg-maker-vx-ace/field-scripts/light-effects/

http://www.atelier-rgss.com/XAS/Manual.htm

For those who don't know them.  :blizj:
Title: Re: [VXA]Making XAS hero edition 640x480 resolution
Post by: LoganF on March 25, 2013, 10:25:51 AM
I'm not sure if there's any compatibility issues with Yanfly's ACE Core Engine and XAS. ACE Core comes with the ability to change the resolution of the game window and does a few small changes to allow the game to work with different resolutions.
Title: Re: [VXA]Making XAS hero edition 640x480 resolution
Post by: Tuomo L on April 01, 2013, 11:27:05 AM
So far, XAS or other Moghunter scripts do not function with Yanfly's script as it is. Which is why I'd need some help in getting them to work.  :malson2:
Title: Re: [VXA]Making XAS hero edition 640x480 resolution
Post by: Tuomo L on April 04, 2013, 04:22:08 AM
Bump, the Moghunter scripts are causing graphical issues in my projects because of them not working in 640x480.   ;9
Title: Re: [VXA]Making XAS hero edition 640x480 resolution
Post by: Zexion on April 04, 2013, 05:22:27 AM
Are these only graphical issues? Such as things not taking up the full screen, in the wrong place, etc. ?

If so you have to read the script and look for any x/y values, and check where they are being used. Simply play around till you find which x does what and which y does what. Will be easier if you can semi read/understand rgss
Title: Re: [VXA]Making XAS hero edition compatible with broken stuffs
Post by: Tuomo L on April 05, 2013, 04:08:47 AM
Okay, I've been able to solve the resolution thing however I've met even bigger issue in XAS and in the incombaility with Victor's Light effect. When turning or changing direction, the lantern does not follow the character's turning or changing direction unless you turn off the lantern and then put it back on.


http://victorscripts.wordpress.com/rpg-maker-vx-ace/field-scripts/light-effects/
Title: Re: [VXA]Making XAS hero edition compatible with stuffs
Post by: Tuomo L on April 16, 2013, 07:55:25 PM
I must bump this, the XAS does not seem to function with Victor's Light Effects and they both play a very large part in my game.  ;9