First I make actor stat breaker(with item max breaker and gold etc.), then the enemy stat breaker, now the Equipment Stat Breaker! I'm prettu sure everything is self explanoitory but it allows you to break the equipments 999 max. Features
#==============================================================================# # Game Guy's Equipment Stat Breaker # #==============================================================================# # This bypasses the editors equipment stats so you can make them go above # 999. # # Just run $scene = EquipmentStatBreaker.new in a script command # # To edit weapons go to line # Edit Weapons Here and add a line below it # containg this for a new weapons # $data_weapons[x].y = z # X = weapon id # Y = stat str_plus, agi_plus, atk, pdef, mdef, int_plus, dex_plus # Z = number # # Do the same for armor go to line # Edit Armor Here and add this below it # $data_armors[x].y = z # X = armor id # Y = stat eva_plus, mdef_plus, pdef, int_plus, agi_plus, str_plus, dex_plus # Z = number # Please give proper credits to game_guy for making it class EquipmentStatBreaker def main # Edit Weapons Here $data_weapons[1].atk = 10000 $data_weapons[1].str_plus = 1500 # End Editing Weapons # Edit Armor Here $data_armors[1].eva = 1000 $data_armors[1].str_plus = 1500 # End Editing Armor @sprite = Spriteset_Map.new loop do Graphics.update Input.update close if $scene != self break end end Graphics.freeze @sprite.dispose end def close $scene = Scene_Map.new end end
Instructions
Go to # Edit Weapons Here and add a new line below it. Add this to is $data_weapons[x].y = z X = Weapon Id Y = stat choices are atk, mdef, pdef, str_plus, int_plus, dex_plus, and agi_plus
Same for armors just go to line # Edit Armor Here add a new line and put this in it $data_armors[x].y = z X = Armor ID Y = Stat choices are mdef, pdef, eva, str_plus, dex_plus, int_plus, and _agi_plus Compatibility
Not compatible with anything that modifies weapons stats. Should work with Guilamme's Multi Slot Equipment Credits and Thanks