It's fine. All this can be easily shown in the demo I can put together. The falling stuff, though, will take a bit of coding, but I'll explain it in the code window (when leaving comments in GML coding, comments are preceded by a // and the words are italicized, so the comments will look something like this:
//this code checks to see if blahblahblah)
I have...what...five hours left til I leave work. It'll take me a bit to make the demo but I should have it ready by 10 at most if I'm not delayed by dishes waiting to be washed...(dirty dishes are pure evil cuz I get stuck with them all the time...)
After a while Game Maker gets pretty easy...you just gotta find out what the functions do in different cases. Took me a while, though, and I'm still learning. My current game is chock full of coding and it's all the simple stuff...you'll soon get the hang of it, though.
EDIT: I'm terribly sorry to say this but GM's giving me issues...I hate this computer. Also I thought it'd be easy to do with D&D but in order to get around some spritechange difficulties there's coding. I'm explaining it though...
Man I hate this...if it gets here late, I'm very sorry...didn't expect my computer to not be able to handle various programs tonight of all nights...
![MAD FACE :mad:](https://rmrk.net/Smileys/default/mad.gif)
I've made some progress though, so don't worry. Biggest issue here is that the jumping sprite won't change into the falling sprite unless a key is held, I'm working on fixing that. Or would you want to use just one sprite for both jumping/falling? That clears a lot of trouble there.