(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv609%2FPtt%2FMagusMagus%2FLogoMagusPNG.png&hash=2f96b02f6ba35a295aea1d6ff0b759a2e8b03172)
© GPTouch
GAME INFO
Magus Magus is a multiplayer fighting video game with shooting video game
elements.
The game focuses more on long-range attack rather than a close combat like other
fighting games. The play controls are also greatly simplified in comparison to other
fighting games. The game area resembles an arena shooting game, which allow
player to roam around the area freely in all 8 directions.
The game also feature bullet hell elements from bullet hell/curtain fire shooting
games. This ranges from a barrage attack to a special move that turn a character
into a shooting game boss, with the player be able to control the attack pattern.
The game can be played with as many as 4 players at a time, make it suitable for a
light party game. However, the game mechanic is also designed to be deep
enough for hardcore gamers to enjoy.
SETTING
In the future, a super smart dust called 'Magia Dust' was invented. The devices
have an ability to control the natural world within their range, which resembles
something people in the past used to call ‘magic’.
Over the time the art of fighting with Magia, a magic created from Magia Dust,
becomes the world’s most popular sport called “Magus Battle”.
The story starts with a rumor of a secret Magus Battle Tournament with a prize
being ‘one wish will be granted’ has been spread around the world. After all the
elimination rounds, only 8 Magus were able to go on to the next round, which will
be held on an island, far far away. The real tournament has just begun.
CHARACTERS
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv609%2FPtt%2FMagusMagus%2F00_All06_Post.jpg&hash=5c3f2dde59c2c9b96812bb67120d7c5826d3ed98) (http://img.photobucket.com/albums/v609/Ptt/MagusMagus/00_All06.jpg)
GAMEPLAY VIDEO
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GAME SYSTEM EXPLANATION
:: DOWNLOAD MANUAL HERE :: (http://hima.gptouch.com/stuff/MagusMagus-Manual.pdf)
I'm hoping to release the demo this month. :)
Ok, here's the video!
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It isn't that exciting, mostly because I cannot control 4 characters at the same time and I haven't implemented an AI yet.
Also Piti just remake the Kon model all over and here's the finish product
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv609%2FPtt%2FMagusMagus%2FNewKon%2FShow01.png&hash=6c1d3707a093a17783a85aff1ec0b1826a79f6f3)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv609%2FPtt%2FMagusMagus%2FNewKon%2FShow09.png&hash=f3b89e320f21b63ee6f1386102a957182942cf4d)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv609%2FPtt%2FMagusMagus%2FNewKon%2FShow07.png&hash=b0c0a4b90cab4f83f2172e726af5419034fcc96b)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv609%2FPtt%2FMagusMagus%2FNewKon%2FNewKonTurnable.gif&hash=8bb99b36a3709f36caafb9ba6f453c5e5fcdf0ff)
This should be the last time that we're working with Kon. Next character : Eulgi - the ice queen :D
Considering the stage size and everything, we have decided to change the style of the model to be somewhat similar to Namco X Capcom.
Also, Piti got some animation done.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fdl.getdropbox.com%2Fu%2F1062793%2FKonSD01.png&hash=6354943399db2b54ba7e53fcb1a74bbe95866d5b)
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And I feel like the process of prerender this into 2D is kind of tiring. Maybe I'll just go ahead and learn how to load 3d model properly. :crazy: