You don't need all that stuff such as "in inventory". You need a common event (no trigger), 3 variables, and an item!Thanks alot. I modified it so it will teleport you to a location, and then teleport you back to where you were before you teleported =)
Demo attached!
Aha. So were are these scripts again? I've heard their really helpful to your projects, but I can't find any of them! :(http://rmrk.net/index.php/board,111.0.html
EDIT: Also, 1 second in the game = 30 frames, right?
Oh well. It is an excellent idea, so perhaps I'll give you credit for the skill if you want.
And I'd hate to ask any more of you, Grafikal, but what would I look for in this database of ours? About a script assigning enemies as variables or something?
I'm looking for a event system for a skill (common event through skill though other things may be involved), for a skill I call mimic, which will have two functions, but you can do whatever one is easier.
1. Repeats the action of the actor who went before the actor with Mimic. (For example, Actor 2 uses Fire, and so when Actor 3 uses Mimic, it'll be Fire instead.)
2. Adds the skill used by the actor who went before the actor with Mimic to their skill rooster. (Like Smeargle's Sketch skill)
So, while touching the event, you want to be able to hold a button down, and use the arrow keys to control the movement of this event for 1 space? Effectively holding 2 buttons down at some point and negating the option to control the event in the direction that your standing on. So if you're standing the left, then holding down the button and pressing Left would not work, correct?
I'm looking for a little bit of help, I'm trying to make a book item, (that will eventually have ALOT of pages) I've done alot of what's needed, but rather than tediously require the person to flip through each page from the beggining ...
Q: Is there a way to use the "Input Number" function, and use it to turn to the page number they input?
I've tried using labe/jump to label, and writing "\v[0005]" (thats the variable I set to the input....) alas... it's not working... any ideas?
The only reason I want to do this is because throughout the game, the player will be filling in the blank pages, but not neccisaryly in order of the pages (1 then 2 then 3) It's more like 1, then 2, then maybe 100, then 101, then 3, then 54... etc. but, when they go to look at it, I don't want them to have to flip through 100 blank pages....
and if possible...
Q: list for the player which pages are filled in, or at least "chapters" started/finished?
Sweet thanks
(Note: I do know that I cooooould do this in a long aurdous tedious and mindnumblingly repetative way of lots and lots of if/then/conditional branches..... but, considering there will be over 600 pages, and to make if statements for even having the page... and then jumping to label of page.... and having all of those if statements for each page.... well... thats alot of if statments...,,, *sighs*
Any help is appreciated, thanks *wave*
a few things...first i haven't been able to try your demo mjustin, because it says i'm banned from this site, but randomly sometimes (like this one) it will let me on here. I have no idea why i would be banned i don't think i broke any rules, and if i did then no one told me and i was never aloud to fix it AND i was never given a noticed of why i was being banned(though i guess they don't have to do that, but it would be nice to know why i was being banned, i really like this forum and really wanted to be apart of it. and if they don't tell me what i did wrong then i can't fix it and if i join another forum then i will have no idea what went wrong before and will be bound to repeat the mistake)