I was going to put this is resources but its more complicated then just importing the images :(
Mapping A Boat In VX
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboatyay.png&hash=3562502ac2eee5fac41cd800ba2904def0b9bb00)
In this tutorial we will be making the above. I know its not much but it can be expanded on :).
You'll need the required resources. These have been tetrisfied(split up and squashed around a bit) by me :D
TileE.png(unfourtunately this will take up most of your tile e image :():
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2FTileE.png&hash=1827e2536ee0396dcc07af2632fb2eaaa7b860da)
Whilst were here id like to point out that the rpgmaker xp default tileset was a rushed peice of rubbish where none of the tiles lined up however this was fixed by "Dorman T Relgn" :D
Import this into graphics/system using the resource manager inside rpgmaker vx :D.
!boatparts.png
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboatparts.png&hash=0d2e49df018ceb337cba4039412891bc51750b54)
This is a character file :D. Place it in graphics/characters using the resource manager. NOTE: RENAME THE ABOVE FILE TO !boatparts.png photobucket doesnt like !s.
!boatparts2.png
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboatparts2.png&hash=666abd39d4189c95e66a9e87c95751daa9887a12)
This is a character file :D. Place it in graphics/characters using the resource manager. NOTE: RENAME THE ABOVE FILE TO !boatparts2.png photobucket doesnt like !s.
Now create a new map and bucket fill it with a water tile :D.
Using parts from the tile E Layer of the map editor you can make the base of the boat eg.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2FBoat_base.png&hash=ddd301b3d644734c59ea4bb41e5b4d6a508f1b88)
To achieve the masts i have used the event layer to achieve Another 3 layers ontop of the boat's base. The mast itself is comprised of 8 events:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_events.png&hash=1ab01cab1582d27f5e7ac430c324371c21eaa972)
The event graphics are set to one square of the boatparts file. The ! on the front of the name disables rpgmakers default habbit of placing characters and evets 4pixels above the terrain layer :D.
For items you want to be on the same layer as the character mirror this event page. This is for items you want the player to bump into:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_same.png&hash=c3faaf6054e38be85f54034224edad9571df6598)
Make sure it has no animations set to it or youll have a shapeshifting event :D
For items you want the player to be able to walk on eg. a bundle of rope:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_below.png&hash=c3d3d8ab6ff0047afc8ad7c318cb20bd2f479e1b)
for items you want the player to walk behind eg. the top of the mast:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_above.png&hash=558c5923c68cdc3ef0a5d372c071cf83066c1cda)
There you go. Continue adding in events and youll eventually have a cool boat. Notice how horrible this fix is because rpgmaker vx went backwards in the way it handles tiles :D.