The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: D&P3 on July 24, 2013, 02:22:50 PM

Title: Idle Dialogue Exit
Post by: D&P3 on July 24, 2013, 02:22:50 PM
Idle Dialogue Exit
Version: 1.0
Author: DiamondandPlatinum3
Date: July 23, 2013



Planned Future Versions


Description

This script allows you to set an automatic continuation when your player is not being responsive.
Basically if your player has not read the text in the textbox before a specified amount of time, you can allow it so that the NPC talking to them can do one of two things.


Features



Screenshots
Can't really screenshot this, try it out for yourself :)



Instructions

Paste this script ABOVE any custom messaging system you are using.
Instructions are in the Script.


Script


Get it from here (http://www.diamondandplatinum3.net/rpg-maker-scripts/rgss3-vxa/message-scripts/idle-dialogue-exit/)


Credit




Thanks


Support


Post in this thread or PM me.

Known Compatibility Issues
I am unaware of any scripts it doesn't work with; if you find any, post in this thread.

This script overwrites some default methods for window_base. I anticipate this should be okay for most Messaging Systems, however be wary of custom message systems all the same.


Demo


Shouldn't be necessary



Author's Notes


This weeks scripting has been brought to you by the letter 'k', as in "AbsoluteIce (10:51:13AM): K".


Terms of Use

You may find my Terms of Use Here (http://www.diamondandplatinum3.net/rpg-maker-scripts/terms-of-use/).
Title: Re: Idle Dialogue Exit
Post by: AbsoluteIce on July 24, 2013, 02:26:06 PM
Quote
AbsoluteIce - Cause he's Absolute and all so Icey ;8 (bad pun is bad ;9)
Bad pun is bad.  ;9
Anyways, nice job on the script DP3. I'm sure alot of people will find this useful for GIAW and other uses  :)
Title: Re: Idle Dialogue Exit
Post by: Little Psycho on July 24, 2013, 04:23:59 PM
D&P3, I would like an option where it can activate a self-switch in the event, specified in the event, where as it's broken op the NPC would get "mad" of some sort and starts doing stuff or yelling or whatever else...

Otherwise, lovely!!
Title: Re: Idle Dialogue Exit
Post by: D&P3 on July 25, 2013, 11:08:32 AM
Done :yuyu:
Thanks for the suggestion.