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Another question!!

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Rep: +0/-0Level 85
This is for RPG Maker XP.
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Hi again!

Got a hard question (or it might be?).

Is there away for the Enemie to detect a player in a certain area?


Cheers.

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Rep:
Level 85
What will the enemy do when the player is in a certain area? Attack?

Is the monster a sprite on the map? Or just an unseen encounter?

And are you using the default RPG maker XP battle system?

- Caesis

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Rep:
Level 87
As Caesis said, provide more information.

If you mean the enemy is on the map, and when the player reaches the area, you must use a View Range script.

If you mean its an unseen encounter then you will use an event (Player Touch).


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Rep: +0/-0Level 85
As Caesis said, provide more information.

If you mean the enemy is on the map, and when the player reaches the area, you must use a View Range script.

If you mean its an unseen encounter then you will use an event (Player Touch).

Yeah sorry for not making more available information, yes, when player reaches the area of the NPC, the NPC will attack, we are using the default Battle system that comes with RPG Maker XP, however we can use a modified system if needed to archive this.


Cheers :)

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Rep: +0/-0Level 85
Oh got another question.

This is also stock RPG Maker XP,

How do you make the text (i.e. show text) automaticly go to next lot text without user input (via pressing Enter)?

pokeball 006OfflineMale
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Rep:
Level 85
Oh got another question.

This is also stock RPG Maker XP,

How do you make the text (i.e. show text) automaticly go to next lot text without user input (via pressing Enter)?
You need a script.

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Rep: +0/-0Level 85
Oh got another question.

This is also stock RPG Maker XP,

How do you make the text (i.e. show text) automaticly go to next lot text without user input (via pressing Enter)?
You need a script.


Ummm, Any chance of getting the script ????

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Rep:
Level 86
Yeah... about that.....
Enemy Detection - Made by GubiD on CreationAsylum

Just about any Message System will have the text skip.  The one I use is Ccoa's UMS.

Ccoa's UMS.
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Rep: +0/-0Level 85
Cheers!!!!!


Thanks alot :)

Will let you know how it works out, i will prob have another question soon!

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Rep:
Level 86
Yeah... about that.....
Please add Resolved to the title.
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Rep: +0/-0Level 85
Actually I do have another question :)

Does RPG Maker XP have the ability to put some sort of minimap ?

Cheers.

P.S. To the person posted the script, it works well, thank you for posting it.

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Level 86
Yeah... about that.....
For the minimap, it takes either a script or some fancy eventing.  Have you checked wither database?
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Thank You Kipe !

:)

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Rep: +0/-0Level 85
Hi Guys,

Back again.

Thanks for the help so far.

The game is nearing completion, it's a biggy :P

Bascily we are having problems right now looking for a way to detect if all party members are dead, if they are all "Knocked out" then the game is over.

We are after away of doing this, as we are having trouble with it. with the code that we have tride.

An example code/sample would be greateful.


Thanks!


Mity0Might

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Rep:
Level 86
Yeah... about that.....
If you know what actors are in the party: 

Make a common event, put it parallel with a switch being whatever is on permanently.

Conditional Branch:  [Party Member 1's name]'s status = KO
     Conditional Branch:  [Party Member 2's name]'s status = KO
          Conditional Branch:  [Party Member 3's name]'s status = KO
               Conditional Branch:  [Party Member 4's name]'s status = KO
                    Call Game over
               Branch end
          Branch end
     Branch end
Branch end


That should work.
I can't test it, because I don't have RMXP on this computer.
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