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Approaching an event: different direction=different reaction?

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Level 88
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Is it possible to make an event react differently depending on what direction it's approached from?  By that I mean from the top/bottom/left whatever.  Some sort of conditional branch?
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Level 92
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In the 2nd or 3rd tab of the conditional branch you have the option "Facing direction". You can check the facing of any event on the map or just the player.
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