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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: bluntsword on December 12, 2012, 03:35:02 PM

Title: [VXA] FFIV World Teleport System
Post by: bluntsword on December 12, 2012, 03:35:02 PM
<World Teleport System while in the Airship>
<12/12/12>



Summary
<<In FFIV, it was possible to travel between worlds by "landing" your airship on a certain part of the map. For instance: one could travel from the typical "overworld" map
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.google.com%2Furl%3Fsource%3Dimglanding%26amp%3Bct%3Dimg%26amp%3Bq%3Dhttp%3A%2F%2Fshrines.rpgclassics.com%2Fsnes%2Fff4ht%2Fff4map.gif%26amp%3Bsa%3DX%26amp%3Bei%3Dw5_IUMCLD5L68QSc-YD4Dg%26amp%3Bved%3D0CAsQ8wc%26amp%3Busg%3DAFQjCNEjVV8tNIARZVfdKtdc7AGUNjX44A&hash=b4d9285eab08b631d832e6a022bfeb8f8d3cc689)
to the "underworld" map
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.google.com%2Furl%3Fsource%3Dimglanding%26amp%3Bct%3Dimg%26amp%3Bq%3Dhttp%3A%2F%2Fimages.wikia.com%2Ffinalfantasy%2Fimages%2F8%2F8f%2FFinal_Fantasy_IV_Underworld_SuperNES.png%26amp%3Bsa%3DX%26amp%3Bei%3DhZ7IUOyVGoXo8gSBlID4AQ%26amp%3Bved%3D0CAsQ8wc%26amp%3Busg%3DAFQjCNG-E8w-A0uHE-UhUW8S_Jz804DDqg&hash=d3c164c46af065e3f93c79b5b3220b144041544f)
by landing the airship in a hole in the overworld. Once the Lunar Whale Ship was obtained, one could travel to the from the "overworld" to the "moon"
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.google.com%2Furl%3Fsource%3Dimglanding%26amp%3Bct%3Dimg%26amp%3Bq%3Dhttp%3A%2F%2Fian-albert.com%2Fgames%2Ffinal_fantasy_ii_maps%2Ffull%2Fff2-moon.gif%26amp%3Bsa%3DX%26amp%3Bei%3Dl57IUKzFNYnm9AT-woDgAg%26amp%3Bved%3D0CAsQ8wc%26amp%3Busg%3DAFQjCNFzUow0idFoniN_trqbHw1DhTcbgQ&hash=0f5f264e9176cb50173719c2c6df421f40beb24f)

I would like a script that would enable the game creator to designate an area (or multiple areas) on the map where the airship could choose to go to another world map.
>>

Features Desired

Games its been in



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Title: Re: [VXA] FFIV World Teleport System
Post by: Maytag on January 03, 2013, 05:52:16 PM
Only thing I can suggest is to use events.
I only have knowledge for events in RMXP, but I'll explain my theory on how to do this for RMXP.
Maybe you can recreate it using VXA.
Since RMXP doesn't have vehicles, I use simple character swaps. I swap the character model to a smaller version, and when they reach the airship, they change graphic and have a higher movement speed on that map.

The correct landing spot is like a 2x2 section of grid.
Place events in those spots that Sets a variable to 1. (Let's call that Variable "V-1")
Around that 2x2 of events, place a bordering box of events, and have them Set "V-1" to 0.

The next part gets confusing to explain, so I'll post a picture. :>
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fs7.postimage.org%2F3jq18rs13%2Fmockup3.jpg&hash=027b27324aa60ed6c57ecef96d3378594faaa01f) (http://postimage.org/image/3jq18rs13/)
EDIT: I forgot to set the trigger to Parallel, and add a condition switch.

I hope this was helpful to you at all.
Title: Re: [VXA] FFIV World Teleport System
Post by: bluntsword on January 03, 2013, 06:58:03 PM
Thanks for the advice! I attempted this with events first, but my dull mind couldn't accomplish it. I'll try again with your method here.

Thanks again.
Title: Re: [VXA] FFIV World Teleport System
Post by: Maytag on January 03, 2013, 09:35:36 PM
Let me know how it goes, I can assist you further if necessary. :>