Ok, The point of this maze is for a quick but sometimes not so easy maze. There are four different paths on this map and only one of the paths will lead onto the next one, the others will put you back onto the first maze map. For this example I will only be creating three of the maps, and I would recommend no more then ten. I personally used six as this means that even with a mistake the player won't be wasting too much time.
If you have good knowledge of variables, and would rather use those, click here (http://rmrk.net/index.php/topic,11295.0.html).
EDIT: Forgot to mention that the swamp tileset is used as an example here and is one of many that can be used for this type of maze.
First, create a map which should be no bigger then 25x20. Detail it to have 4 paths like so:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F9358%2Fmap114su.png&hash=a59617275ab20c948cfedd33e9c6a19faf989000)
You want to make a event one space away from the sides as shown by 1* and 2*. These events you be player touch, and teleport you to the opposite side two spaces away from the side as shown by 1 and 2. Note that these teleports should NOT fade. This will create a better effect then having the screen fade everytime you teleport. So have them teleport to the same map.
An interesting thing I just thought of, If you come in from the top, you should make those events on the top teleport you back to the map you came from (with fade). Same for any other sides if you came from that way.
Now you have all the events set up, simply copy the maze map. Then paste it the number of maps you want. As I said earlier, I do not reccommend more then ten. Keep all map names the same and it should end up looking like this:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F3158%2Fmap122nf.png&hash=bc15b915b0365f5660e1986d06718c01bdc9af24)
ALL MAPS MUST BE IDENTICAL!
Then, Pick a side on the first map you want the player to go to get to the second map. I'll choose the left side for ease of this tutorial although you should pick any side you want. You simply change the teleport destination of the events to the same location on the second map. Still with no fade. Now, when in game the player goes to the left, they will appear on the right of the next map, without knowing it. Simply repeat this process with map two and three to get the person from one map to the next. You can pick any side you want, but picking the same side all the time may get ever so slightly boring.
When you get to the last map, the choosen sides events should link to another map with fade. What you have after this is for you to decide.
Make sure your player will know the path in some way or another. (Sorry to give away any cheats but...) You should have an event on the map before the maze starts (or before that) which has some kinda writing on it. Simply using the first letter of the direction in an order which is the maze directional order. (So it could say RDR or similar, and on your maze the first direction would be Right, then Down, then Right to finish it and move on to the next map.)
I hope you all get this simple to design and use puzzle.