The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: D&P3 on June 28, 2012, 04:31:25 PM

Title: Play Game Whilst Displaying a Window
Post by: D&P3 on June 28, 2012, 04:31:25 PM
Play Game Whilst Displaying a Window
Version: 1.0
Author: DP3 / DiamondandPlatinum3
Date: 29/06/12




Planned Future Versions
Description
This Script will allow you to display a window with text, but will also allow the player to move.
Useful for instructions, or to remind the player about their current quest objectives.




Features
Screenshots
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg4host.net%2Fupload%2F281807494fec81556d56e.png&hash=0c22cfcb8412a38143060d1ce6c661256764f2ce)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg4host.net%2Fupload%2F281817594fec83b703aa5.png&hash=01ba2eb7a9e413b4eb747e5eef681e2d3e93defd)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg4host.net%2Fupload%2F281819094fec83fd198a9.png&hash=424cfce9ec48976e970d48df8fa94b50256d87b3)

Instructions

Instructions are in both the script and the screenshots above.

Script


Get it at Pastebin (http://pastebin.com/qWa2zCiR)


Credit



Thanks



Support


Post in this thread or PM me.

Known Compatibility Issues

Should have no compatibility issues :)

Demo


Not necessary, unless people are stuck on what to do :-\


Terms of Use


If you can find a use for it, this script is free to use in non-commercial games. If you want to use this script in a commercial game, please understand that I expect a free copy (that's means you PM me and let me know that you plan on using it for a commercial game).
Title: Re: Play Game Whilst Displaying a Window
Post by: Rave on June 29, 2012, 02:57:13 AM
Could you possibly integrate it with normal message system, so we have variable $playerCanMove which can be either true or false and we can set it in call script function before Display Message? This way we would get all normal message tags, faces, etc. while having features from this script.

Of course it would involve some trickery to let player move when Window_Message is displayed, but IMO it is worth it.