The RPG Maker Resource Kit

Other Game Creation => Other Game Making Programs => Topic started by: game_guy on April 13, 2010, 03:55:16 AM

Title: [C#:XNA] Basic Rpg Engine
Post by: game_guy on April 13, 2010, 03:55:16 AM
Basic Rpg Engine
Authors: game_guy aka Ronnie Mooney
Version: Its more of a Pre-Release Pre-Alpha Test

Introduction

Well for awhile now I've been trying to make somewhat of an RPG Engine or starter kit or whatever you want to call it in XNA. I've got some really basic concepts done as of right now. I'll keep you updated

Version History:
Pre-Release Pre-Alpha Test - April 12th, 2010:

Features


Planned Features

These are features that are going to be in the next demo.
Completed
In Progress
Not Started

Screenshots/Videos

Too lazy for screenshots so I'll place some videos here.

Downloads

Bugs as of Pre-Release Pre-Alpha Test:

Microsoft Xna Redistributable:
You need this in order to run my game. I don't know why it does that, I find it very stupid you need it.
Once you install it, you won't need to install it again.
Download (Size: 7.4 MB) (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2)

Pre-Release Pre-Alpha Test
Here's the actual game download. Feel free to test it out. In fact please test it out and let me know what you think.
When downloaded, extract the contents of the zip, then run the Basic Rpg.exe that has the game controller as the icon.
Download (Size: 79KB) (http://decisive-games.com/ggp/PreReleasePreAlphaTest.zip)

Credits and Thanks


Author's Notes

Let me know any bugs or what I could improve on or add.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: game_guy on April 14, 2010, 11:54:27 PM
*Legal Bump*

Fixed a link. The redistributable wasn't working. Also added Planned Features.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: umbrageous on April 15, 2010, 12:05:37 PM
Nice, I have tried XNA before, but never got into it. I do plan to start working on it again soon, i've always wanted my own xbox game lol. Don't let this project die! Just keep pushing on with development, as far as you can, you wont regret it.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: game_guy on April 18, 2010, 03:24:31 AM
The next update is coming along great!
Here's whats done.

NPC Currently non moving ones.
A basic show text command. However it doesn't dispose when it should.
A basic save system that saves your location.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: ahref on June 01, 2010, 03:26:36 PM
Quote
Microsoft Xna Redistributable:
You need this in order to run my game. I don't know why it does that, I find it very stupid you need it.
Once you install it, you won't need to install it again.
Its needed because half of the function calls etc that you use arnt included with windows :D.

Just started dabbling in XNA myself, got a trial membership to the creators club from my Uni so making games for xbox :V
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: game_guy on June 12, 2010, 03:00:58 PM
Sadly, I lost this project. Fortunatly I started it again. Haven't done much but I'm going to make everything smoother.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: tSwitch on June 23, 2010, 12:48:04 AM
Sadly, I lost this project. Fortunatly I started it again. Haven't done much but I'm going to make everything smoother.

I'll be starting XNA next semester, we may be able to make this a joint project.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: game_guy on June 25, 2010, 03:32:24 AM
Sweet. I'll be looking forward to it, if at that time of course I'm not busy >__> Also I restarted the engine, I'm not satisfied with how things are going with this one. Anyways that'd be cool to team up with you!