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Nice Cave Tutorial

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Nice Cave Tutorial
This tutorial will teach you how to make a good cave.

Required
  • Rpg Maker XP
  • Semi-skilled knowledge in mapping

Cave Floor
Spoiler for:
First, put down the cave floor tile using the flood fill tool. Make sure this is on the 1st layer.

Entrance
Spoiler for:
Make an entrance to the cave. This will be using the cave wall tiles. Make sure this is on the 3rd layer.

Cave Walls
Spoiler for:
Put down the cave walls. Make it look nice and random. It's helpful to plan this out on a sheet of paper or in paint. Caves consist of random pathways leading to different places. Make sure this is on the 3rd layer.

Fill in the blanks
Spoiler for:
Fill in the areas that you shouldn't be able to walk on outside of the cave wall. Use the flood fill tool and make sure it's on the 3rd layer.

Auto Tiles
Spoiler for:
Next, put down cave auto tiles where they seem right. These make your cave look more realistic. Make sure they are on the first layer.

Objects
Spoiler for:
Now, lets place down objects around the cave. Make sure that they fit in.


If you're trying to make a taller object overlap a wall tile you'll end up with this..


It got rid of part of the wall! Don't worry, just go onto the second layer and replace the wall tile.

Light
Spoiler for:
Finally, place down any light tiles next to holes that lead into the day.

Gameplay
Spoiler for:
Here are the final results in gameplay.



Other example of this style
Spoiler for:


Final Notes
  • There are many styles of making caves, this is only one of them.
  • Nature is random. Don't make your caves square.

Credits
  • Me
« Last Edit: April 16, 2007, 10:53:28 PM by Irockman1 »

pokeball :)OfflineMale
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very nice. but the database has TWO already =[
Watch out for: HaloOfTheSun

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:-\
But this is in a different style. Don't you think there should be different styles of caves to fit peoples taste?

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Lol, I think this is just a better mapping version, I can't do something that elaborate without ripping my hair out. :P

I personally think it's one of the semi-skilled mappers version.

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Thanks. Didn't I say "semi-skilled"?

Quote
  • Semi-skilled knowledge in mapping
>_>;

EDIT: I feel honored to be in the Tutorial Database. ;D
« Last Edit: April 16, 2007, 11:37:11 PM by Irockman1 »

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Is that a pocket dimension? Indeed!
I like this tut, but one question: Why did you put the walls on the third layer and the details on the second layer rather than the other way round? With the details on the second layer, they will be behind the walls instead of in front of them.
I apologize in advance for all spelling errors...

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Because, when they're on the third layer you can put things behind the walls. When you need to put objects in front of the wall you switch layers for that one object.

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Is that a pocket dimension? Indeed!
Ok, that makes sense.
I apologize in advance for all spelling errors...

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This is a very helpful tut!
Once again, iraockman1, you rock.
Although, I'm actually pretty good with caves...

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Thank you....this is great....you managed to teach me something. Love it and will implement it in my next cave.

Treign
Dorman. T Reign

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Also, you can always use events to place down objects that interfere with other layers.
Because instead of using it on a map layer, if you want the crystal ball thing to work without using a tile, you can just use the graphic and continue with the event normally.