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RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: AmIMeYet on May 09, 2009, 09:25:11 PM

Title: [DEV] EventScripter 0.8
Post by: AmIMeYet on May 09, 2009, 09:25:11 PM
EventScripter
    Version: 0.8.1
    Author: AmIMeYet
    Release Date: 10/05/09

    Description
    With this script, you can easily spawn events through scripting.
    In this script, I have done the research and documentation, and you only have to call the simplified methods in your own class!
    Try it, it's pretty easy! (Well, still pretty advanced, but easier than handcoding everything!)

    Please note that this script is far from complete (50+ EventCommands to go!)

    Common users probably won't have any use of this, but for those who want to add that 'extra touch' (guns, etc.), this script is superb.
   
    Features
    DEMO
    0.8.1:
    Mediafire (http://www.mediafire.com/?muzveamtt2z)
   
    Compatibility
    If you include AmIMeYet in a class that has an initialise method, make sure it makes a 'super' call.
   
    Screenshot
    I think the title-screen says it all:
    (https://rmrk.net/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff62%2Fdeathstar_nl%2FTitle.png&hash=19c56d0977bcd0166aca157c4638b0fc535796b9)
     
    Installation
    Create a new class and call "include AmIMeYet_EventScripter".
    Now, you'll have access to every method included in this module, to help
    you generate dynamic events, fast.
    You can take a look at the 'Demo Script' to see how to implement this.
    There are also some examples in the HTML documentation.
    I recommend always keeping a window open with the documentation when scripting.

    Planned features:
       
    FAQ/Bugs

    Know another bug? Contact me here, or via mail.
   
    Terms and Conditions
If you use this script on your game, you must credit me.
You are NOT allowed to distribute this script. If you find this script on anywhere without me posting it, contact me.
   
    Special thanks

           for helping my to type a few of those agonizing lines of text.

          for his map data decrypter (a MUST HAVE to do this sort of thing)
          http://www.hbgames.org/forums/viewtopic.php?f=7&t=60928 (http://www.hbgames.org/forums/viewtopic.php?f=7&t=60928)

          Drake0038, Yanfly
Title: Re: [DEV] EventScripter 0.8
Post by: modern algebra on May 10, 2009, 04:09:10 AM
Looks neat. Nice work, AmIMeYet
Title: Re: [DEV] EventScripter 0.8
Post by: AmIMeYet on May 10, 2009, 10:49:56 AM
Looks neat. Nice work, AmIMeYet
Thanks! :D

BREAKING NEWS:

Version 0.8.1 is out!
Now with 2 squashed bugs, and a better documentation of conditional branches!
Bug's reported by Drake0038 and Yanfly