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Mega Man Battle Network: Arrow Edition

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Hey hey! Told you it was happening, I totally did! Okay, the demo is now available. Not the one from the contest, but our now fully debugged, organized, updated, and operational update. Still making it 2003, so you know.

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SCREEN CAPTURES



Many of you will recognize this shot of the "Main Link", which displays the section nearest the data capsule.



Mega Man has finally reached Star Man at the main computer terminal, and he's fighting mad.



Surprise! The demo boasts two new characters- Guts Man and Roll.



In this update, use of the characters is optional.



Introducing the Chip Receipt system! After each battle that is completed (running away forfeits your chances) this window will appear, and you will have a chance to receive a chip from one of the enemies you defeated!

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PLOT SYNOPSIS

The game takes place in an alternate universe. It has no serious links to the official storyline, but the characters retain their basic personalities. Protoman's operator Chaud, however, has been tentatively replaced with a new female character: Amelie.

In this game, Mega Man catches Star Man at a cosmo research facility attempting to commandeer a high power laser. Shortly thereafter, attacks are made on other important facilities, seemingly controlled and planned out by an unseen party. Mega Man cannot hope to be prepared for what he will soon face- a power strong enough to use the internet to take over Earth!

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DEVELOPMENT TEAM

ahref: Debugger, misc.
Amelie: Plot Adviser, Main Cast
Arrow: Project Head, Spriter, Concepts, Compiler
Nouman: Mapper
Wingard: Mapper, Statistics, Concepts
Skanker: Collision Mapper

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DOWNLOAD LINKS

EDITABLE:      http://www.divshare.com/download/2323937-2a0

EXECUTABLE:    http://www.divshare.com/download/2324059-2cb

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Enjoy, post comments, etc. ;8 Special thanks go to Nouman for FTP hosting.
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« Last Edit: August 13, 2008, 08:48:12 AM by Arrow-1 »

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HI I WORK ON THIS PROJECT. :V

*****
MANMACHINE
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Pretty slick. It wasn't very fun, but I was still impressed. Nice job.

pokeball JAPOfflineFemale
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I got only one word for you, Arrow-san.

Impressive.

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=D
Did i ever tell you that i love you?
well i don't, but the game friggin rulz.
Arlen is hot.

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Be kind, everyone you meet is fighting a hard battle.

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;8

And with those encouraging comments in mind, I begin on the rest of the game.

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Looks good, but I don't like rm2k3 games, so I don't think I will play it.

But from what I can say, I say it looks good.

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Just a quick shot of the chipset I'm working on.



I said earlier today that I'd be doing very little sprite work, if any, for this. I was very wrong. I'm gonna be doin' a lot.

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Great job so far Arrow. Of course you would think of an idea like this...
Continue!!!!

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Did i ever say i love you? Well, i don';t
But that map is the pwn.

You're doing a great job, especially with 2k3.
Arlen is hot.

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Great job so far Arrow. Of course you would think of an idea like this...
Continue!!!!

I'm becoming predictable in my old age, am I?

*knocks on head with cane, hobbles off*

The Town map is pretty much done, other than a few minor chipset tweaks. I'll post it here in second. :D

EDIT: TADAH!



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I SPY MY HOUSE THAR.
you awoke in a burning paperhouse
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She's not joking, btw, it's the purple one. :D

Eva is Protoman's operator. :D

EDIT:  A shot of Lan's House early in development. Not that his room takes all that long anyway.

« Last Edit: October 14, 2007, 08:13:08 PM by Arrow-1 »

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I'm gonna post more pics when I get home. Lan's room is, for all intents and purposes, finished. The rest of his house is disgusting.

I'll fix that chipset later.

Right now I'm working on the fun parts: Events! ;)

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No Impressive's for Wingard? I mapped half of starnet, you bastards. ;_;

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Truth, he did. :)



The bedroom. I'm not even gonna nauseate you with the living room and kitchen right now.

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I also made two out of three(Four?) characters.

And balanced all the monsterz.

And all the items.

:V

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Theme of ACDC (your hometown) for now: http://www.mediafire.com/?1nwztwhogtm

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Man, this game gets cooler by the minute. ;)
Be kind, everyone you meet is fighting a hard battle.

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YOU BET YOUR ASS.

Wingard is gonna make a full synchro system soon, and I'm trying to think up a way to do program advances. (Though I am having great difficulty, seeing as how no matter what you can only use one skill per party member per turn, period.)

I'm also trying to design Battle Network style versions of the bosses from the X series.

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I'd sooner die than leave your side, I'd sooner rust than let you die.

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YOU BET YOUR ASS.

Wingard is gonna make a full synchro system soon, and I'm trying to think up a way to do program advances. (Though I am having great difficulty, seeing as how no matter what you can only use one skill per party member per turn, period.)

I'm also trying to design Battle Network style versions of the bosses from the X series.

You could make a shop of somekinda, that you take chips and combind them into the move.

like if you combined two Cannon shot, you'd get a double cannon shot... or Mega cannon shot.
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That's an awesome idea!

I'd make it so there was only a chance of getting it though, and it'd be an item you could only use once.

OR ALTERNATIVELY

I make a skill for the advance that you learn for a price. This skill activates a common event, and if you have all of the chips (that you haven't used on a character) needed for the skill, it eats them and you use the move.

Which would you guys prefer?

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That's an awesome idea!

I'd make it so there was only a chance of getting it though, and it'd be an item you could only use once.

OR ALTERNATIVELY

I make a skill for the advance that you learn for a price. This skill activates a common event, and if you have all of the chips (that you haven't used on a character) needed for the skill, it eats them and you use the move.

Which would you guys prefer?
:taco: :taco: :taco: