Song of Double Time: Doubles the duration of the Day and Night in-game by slowing the Time Flow's Speed, opposed to the default (but high) Time Flow's Speed. The day in the game's world will become longer, and the same applies for night as well. Play the song again to undo/reverse the changes done to Time Flow's speed.
song of double time is used to ADVANCE time; inverted song of time SLOWS time in Majora's Mask. just saying.
otherwise this is really awesome.
I'd have the song of time for travel to the past and have double time for forward then inverted for slow time. in keeping with the established uses in majora's mask but that's just me.
Well yeah, because "double time" means to speed up, so unless you want to confuse everyone, I would keep it that way.
I love you.
Zelda fan game makers everywhere will want to have your babies.
This has made me want to make one just from looking at this. You long did it take you, man?
As per the request of the OP, I've moved this out of New Projects. He/She was correct, in that it really didn't belong there, as this is more of a tool than a project. I put it here because it seemed the most logical place. If there are any objections to this, that's cool. If either the OP or another mod feels it should be somewhere different, I'd totally understand. I don't frequent the RM parts of the boards often. Also, I feel that this deserves a sticky, so I'm giving it one.
Please don't advertise other websites outside of the poster board. Also, why link to this same thing on another site? Come on, now.
[yt][/yt]
I'd like to take the time to introduce, myself, I am one of the people that had recently helped Silentresident Get the new hud and Load system updated, I give him ideas, then if he agrees he tries to have it implemented, at this time I am working on creating working maps of many of the places seen in ALTTP.
I love you. *starts to make a random Zelda fangame*
Do you have to have Twilight Princess Link there or can you change that image?
It looks very nice, but it seems a little excessive to have the medallions, spiritual stones, and the seasons together. That would be a really long zelda game. :V
Will there be a window for playing songs on the menu in case you forget them?
Will there be a window for playing songs on the menu in case you forget them?
Is there any way around that "Script is Hanging" error? I want to try this out, but I don't want to have to wait until the third patch comes out to do so.
Is there any way around that "Script is Hanging" error? I want to try this out, but I don't want to have to wait until the third patch comes out to do so.
Of course. Run the game and go to Tools > Script Editor. Scroll down to the end of the list of scripts and look for the "Credits" script. This is causing your "Script is Hanging errors". Edit the Credits script: one of the first lines in the script, is the line CREDITS_FONT = "Default". Heh, change the "Default" into "" and you are done. Close the Script Editor and save the game. Now the Script is Hanging Error is gone!
If you all haven't noticed, I have an obsession with fractals, so I don't have to be high to enjoy them.I love the triforce. It makes me tingly.
It's telling me things are missing. There's lots of autotiles that aren't there...
No no, I was using my own map I made.
But I assume the solution is the same.
Just out of interest, where are you from?
I used Kokiri Forest to make outside of Link's house and Link's house interior.
Those look great!
You should have the Giant's Knife as well and have it break after seven or so hits.
I'd be content with life if it had the Giant's Knife in it.
Trust me, I'd let you know if I wanted something else.
I love you.
Zelda fan game makers everywhere will want to have your babies.
This has made me want to make one just from looking at this. How long did it take you, man?
We have some plans - the primary aim is the tileset and a deep water trigger event. Other than that, it is not our highest priority for now. Anyways the water palace from Legend of Zelda: Link to the Past is a nice example of a possible water temple without underwater swimming for those who can't wait for the future updates :P
Nice. When the next patch comes out I'm SO re-making OoT.I can't give a release date. Who knows, maybe in 1 month or 3? :-) -SR
When's Patch #4 out?
This is truly amazing! Making a fan game out of one of the best series ever, with these kind of resources.. wow that would be insane :D
Too bad I dont have RMXP, since I guess Its built around that engine? :(
I don't actually work on any more RM games or mess with this stuff or really ever have a reason to really check out topics about RM games, but I always always always look at this topic when you post something, SilentResident. The updates you post in here about this Engine is incredible. It always pulls me towards wanting to do something again. You and your team keep up the great work!
I'm a big fan, i truly love your work! But i was wondering if i could have permission to start porting the tile-sets to VX Ace format for the future Makers who don't use XP. I won't however be able to do the scripts and systems, but with the tile-sets the RM world would expand to a new horizon for Makers to use. So i'm asking for your permission to start porting the Tile-sets int RMVX Ace format, if that's alright.
Hi,
My comments :
1) it rocks, i just want to reload an old project
1) the link you provide must be changed http://www.zeldaengine.net/ by http://zeldaengine.net/
3) on your forum the subscription page is corrupted : the image verification cannot load (Input error: Invalid referer)
4) there's just one thing i would ask : the Link's charset. That would be great if the TMC/FSA charset with the three colors and all the weapons would be included
See u on your forum
Hello, i have a question about your water tiles, I'm still working on formatting the tile-sets and most rtp related works to VXA format, but the water animated tiles make no sense in their format so i'm having trouble converting it. if you wouldn't mind making a brief explanation of them i would be very grateful!
To be fair, you kinda just dropped off the face of the planet for over a year.
It's good to see you back though. Are you still working on this?
Okay, so if we can organize a bit better, I'm looking to work with you guys on this to make it compatible with XPAce. Good to see people still working on this though :)
I didnt take over as in changing it I am just keeping it going till you all came back (The Xp version). I am sure I said that. You guys disappeared. I had people asking me all kinds of questions and I heard nothing from any of you guys for a long long time, so don't get upset at me. Actually it has been well over six months and then some. All the sites shut down I had people asking me about the Xp version bugs and other things and I had no idea what to say since NONE of you were ANYWHERE. I did the best I could with the info I had. I actually thought you guys would appreciate it when you guys did come back. If anyone should be upset, it should be me as the team just vanished and didn't say anything anywhere why or when or if you were coming back. I also thought you would appreciate the loyalty and dedication.
Oh yea Acolyte has it been over a year? Wouldn't doubt it.
>:( >:( >:( >:( >:( >:( >:( >:( >:( >:( :( :( :( :( :( ??? ??? :'( :'( :'(
I found this project a while back, I also ran into the same error and have not been able to run the game. I also do not have XP. I am more interested in the raw engine then the Zelda part of it.
I think making a game with it would be a fun task.
Do you think you could clarify this a bit? I'm really confused as to what you're saying. This is a resource pack for RPG Maker XP. Unless you're talking about the specific script alterations they've made, the underlying engine would be XP.