This is real simple, I think...
Could someone tell me how I could store the final Agility score in the DBS as a variable for RGSS so that I can call on it in another script, as well as how I can edit the turn based system so that it does not go in turns, but calls on when an action should be done by a value being true, and how I can edit it to where that value becomes true when the variable for a certain character reaches a certain point?
The last two I'm not too worried about, its mainly the first one.