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Should I use?

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I found an interesting battle system by Trickster, the only problem is SDK.
And I also found a Timed Hit system, but I can't use MA's Skill System with it

should I use (Timed Hit Battle System) this or (Trickster's Timer Points Thing) this
battle system for the game announced in the IMG blog on my site (www.namkcor.co.nr)


I wanted to do something other than DBS and I didn't want to do RTAB/ATB because it's slightly overdone.

tell me which one you think I should use

Also, I am unsure, but if I were to put SDK below any non-SDK scripts, would that prevent the major issues that seem to arise with SDK/non-SDK scripts?
« Last Edit: July 09, 2007, 04:16:36 PM by NAMKCOR »

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They both seem pretty neat. If you decide to do the first one, I can probably make it compatible with the skill system, so don't let that be a worry.

EDIT:

I'm planning on updating it anyway, so that instead of potentially doing 0 damage, it will calculate max_damage and then take a percentage of that instead. I might add bonuses the more SP you expend though, so it wouldn't be a linear progression. As the one person who's expressed interest in using it, do you think that's a good idea? or should I leave it?
« Last Edit: July 09, 2007, 05:28:04 PM by modern algebra »

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that would be awesome MA, for now, I'll use the battle script without your skill addition, but when you make it compatible, I'll add it in.

tx

edit: you should also add a minimum value of 1 to all skills MP btw
« Last Edit: July 09, 2007, 08:33:56 PM by NAMKCOR »

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eh?

what do you mean by min value? min value as in min SP cost or min power?

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wah
Both, maybe? lol

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min value SP

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