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FF6 Tilesets!

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Hey... my name's... Sashikinaroji...
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the problem is that you are missing the interior angle of the autotile... There's the display image, that shows when you are in the editor. Next to that, you will see an area that, in the RTP has corners... Those corners are for those interior angles where you are having problems.

That one 32 x 32 square is where you would put the interior angles (it takes only about a quarter of the pic for the autotile, so it doesn't matter if there is all four in there. That what it's designed for after all!)

Of course, I am speaking for VX, as I haven't opened XP in ages... and never made sprites for it...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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First, lemme say thank you for replying to help me out, sot thank you, I appreciate it and it means loads to me! :)

Second....I can't seem to find what you are talking about

I believe VX and XP are the same, or so I was told ^,^

(*cool siggy, by the way :>*)
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I'm fairly certain that the tile you are looking for is where I blanked out this XP tileset.

at least, I was told it was xp... Again, haven't really edited for XP before...

in vx, it looks like the second image. for some reason, there is a grass tile in the water as well, but... I don't know why...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Just to be certain, those images are for XP (supposed to ^,^), right?

I can try it, looks like it'll be really hard, but I'll try anyways. :)
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Sorry... I didn't realize how unclear I had been (it's pretty obvious now that I look though...) Anyways, the top one is for XP and the bottom one is for VX (because I am more familiar with it, and figured it would be a good idea to include it so that you could see what I meant when I first posted)
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Okay, I'll try the top one next, gotta get off now to study my science and history. This is what I got whilst messing around this morning.



There are many errors in it :<

I'll post back what I achieve, thanks so much for the help, Sashikinaroji. :)
----

And actually, now that I read, the bottom piece of your post is kinda clear >.<
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in vx, it looks like the second image. for some reason, there is a grass tile in the water as well, but... I don't know why...
Sorry `bout that.   :-[
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don't be. I mixed many references, confusing the subject... If my english teacher saw that post, she would beat me to death with a dictionary.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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I think I'm doing it all wrong lol
 :-[



EDIT:
Updated main post :)
« Last Edit: August 13, 2010, 11:55:24 PM by MagitekElite »
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Hrm... Go ahead and upload all the stuff you got for making the tileset, and let me fiddle with it real quick, not that XP is back up.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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You mean the tileset I'm working on, right? Would you like a base image of what everything is or what/where it is as well? :)
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Ok, so, after a few tries, I found the tiles that were supposed to be the interior angles.

Now, here it is, and I also included a template for making autotiles for XP.

The first one is incorrectly named, and is a correct autotile.

Template.png is a template for a proper autotile

Template2.png is a legend to understand the template
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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OH! Thanks, Sash! This is what it looks like. I think it looks great,  now she just needs walls lol
Spoiler for:




I improvised for those two, for the walls that had to connect with them. :)

Now I just need to apply the same thing to the inside of the houses, and then all the ripping will (well, should be, since I didn't have problems before) be extremely easy!

I have a few questions though, if that's okay :)

Its about the interior corners...
[] This means top right of the image I'm turning into a autotile, right? Of the top right corner of the middle part of the autotile you made for me?

For the display image what....exactly does that mean?  :-[

For the no use area, I normal fill it in with the element/ground of the tileset it goes with. Like with my snow one, I filled it in with snow. Is that the correct way to use it if I had something to go with it, or should I just keep it blank from now on?

Pattern Outline is the sides and corners of the object I autotilin', right...?

Pattern is the middle (inside I guess) of what I'm autotilin'?

Sorry if I'm becoming a pesk, I really do appreciate all the help :)
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well, basically...

in an "L" shape, in this formation

_|(interior)|_

the angle I am talking about is the spot where the vertical and horizontal line meet. This graphic was a bit difficult to find, because it was seperated from the other ceiling tiles, but it shouldn't be too hard to find, you just have to realize that it is how "|" connects to "_", meaning that it will be little more than a small piece, like "."

IDk... I'm confusing myself...

the interior angle is where, in a "+" formation, the graphic that will be at the center of the "+".


Ok, now that I confused you (and myself), on to the next topic!

the display image is what you will see when you select the graphic in the editor. It doesn't have any effect on how the game looks, it is just a way to tell you what the graphic does.


No use is a tile which, as far as I can tell, has no purpose whatsoever. It seems to be there to fill up space, and doesn't seem to have a purpose. Although i might be wrong, there isn't any reason to fill it in.

the pattern outline and pattern are exactly what you think they are.

EDIT: You will need a separate tileset for the corners, because RM can't do them with autotiles... That is,  it doesn't support slanted walls. It only has 90 degree angles, and you will have to add the extra sides on a separate layer.
« Last Edit: August 14, 2010, 03:03:37 AM by Sashikinaroji »
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Quote
well, basically...

in an "L" shape, in this formation

_|(interior)|_

the angle I am talking about is the spot where the vertical and horizontal line meet. This graphic was a bit difficult to find, because it was seperated from the other ceiling tiles, but it shouldn't be too hard to find, you just have to realize that it is how "|" connects to "_", meaning that it will be little more than a small piece, like "."

IDk... I'm confusing myself...

the interior angle is where, in a "+" formation, the graphic that will be at the center of the "+".

Ok, now that I confused you (and myself), on to the next topic!
It...was a little confusing. :) I think that's only 'cause I'm really, really tired lol I'll try and re-read again just in case ^,^

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the display image is what you will see when you select the graphic in the editor. It doesn't have any effect on how the game looks, it is just a way to tell you what the graphic does.

Ah, okay!  :D

Wait...one more question for this one, how am I suppose to fit a display of what it looks like, in that small of a grid? :s

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No use is a tile which, as far as I can tell, has no purpose whatsoever. It seems to be there to fill up space, and doesn't seem to have a purpose. Although i might be wrong, there isn't any reason to fill it in.

You're most likely right, since I've never had experience with this before... lol

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the pattern outline and pattern are exactly what you think they are.
Whoo, that explains that part  ;D

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EDIT: You will need a separate tileset for the corners, because RM can't do them with autotiles... That is,  it doesn't support slanted walls. It only has 90 degree angles, and you will have to add the extra sides on a separate layer.
RM, is XP, right?

Extra sides and corners, as in the walls right?  :-[
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You have to just make due with what you have... personally, i think I would take the large image, copy it, shrink it down to 33.3% of the size, and then throw it in there, but it probably would look bad... Point is, it's just supposed to be a representation, so you know what you're using.

RM stands for Rpg Maker. XP, VX, 2k3, and 2k are all the types of RM.

And I mean that, if you want your walls to have a nice sloping effect rather than the extremely square setup of an autotile, you need to edit it yourself, as RM doesn't allow you to have sloped angles for walls. It is 90 degrees or nothing...

That is, there is "|_" but no "\" unless you put it in manually.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Ah, okay, I'll try the resizing thing next time ;)

Okay, wasn't sure. I'm use to people name it, or that I name them like so RPGM2003 and so on :>

Quote
And I mean that, if you want your walls to have a nice sloping effect rather than the extremely square setup of an autotile, you need to edit it yourself, as RM doesn't allow you to have sloped angles for walls. It is 90 degrees or nothing...

That is, there is "|_" but no "\" unless you put it in manually.

Oh, so to have a wall that isn't just |_ (basically a square) I would have to edit it so it could have a slope, right? :facepalm @ myself

How would one go about editing it to have slopes other than 90 degrees? :)


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well, you would just have to have it in a regular tileset and place them manually...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Ah, okay, thanks again, Sash!....I think I understand it all now. Tomorrow, when I get the Home PC, I'm gonna see if I can apply this all to my work.

*When I finish a piece tomorrow...may I post it if it has errors? :)*
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Go for it!

You see, I want to teach everyone how to fish! That is, rather than giving you a fish, and being fed for a day, I wish for people to learn how to fish, and be fed for a lifetime!

Self-sufficiency is something I admire, to be honest... bahahahah!
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Sorry about that, had to stay off the PC for two whole days due to a storm and then I got sick :/

I'm working on it now, I just have to find something I need to turn into a autotile first lol
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Well, any walls or floors, really, should be autotiles... The only tings that shouldn't be autotiles is items, windows, statues, and misc. furniture...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Oh >.< I didn't know for sure and was getting confused. So walls, paths, floors = autotile. Got it. I was spending all night trying to rip different graphics, when I could have used what I had ripped lol

Thanks again, I'm so silly :<
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other tiles that fall into that category are water, as well as special tiles like forests and sand and the such for the overworld map.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Ah! I didn't know that's how the worldmap worked! I'll try it with water, or maybe sand. That might be easier. lol
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The different areas that are of the same tiletypes are animation tiles (that's why there is more than 1 "shallow water" "deep water" and "poison" tiles... So that animation can be added to make it seem more like a liquid than a solid) and, assuming that ff6 had water animations (I don't recall any, other than when you jump in the river at the veldt), you will have to fit them into that template. (same goes with the waterfalls and all that, although, I don't recall where to put that...)
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.