The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => Topic started by: Sky_Of_Order on April 24, 2010, 01:51:39 AM

Title: How do I change the default attack animation on RMVX?
Post by: Sky_Of_Order on April 24, 2010, 01:51:39 AM
For some reason, the default attack (the ones enemies use, and the ones characters use with no weapon equipped) animation on my project appears to have somehow changed itself to a burst of machine gun fire.

I don't want my puddles of slime attacking with bursts of machine gun fire thx.

Does anyone know how to change it back to the default, 'Melee/Physical' or whatever it is?
Title: Re: How do I change the default attack animation on RMVX?
Post by: Grafikal on April 24, 2010, 03:08:04 AM
Just create a different animation that you see fit for your attacks in the database under the animation tab. That's where you can build custom animations using the animation sheets in the RTP. Then when you set up skills and attacks, you can set what their animation is by clicking on a drop down menu and selecting the certain animation.

So whatever attack is creating that 'machine gun' looking animation, just change it to something else, or modify that animation in the database.
Title: Re: How do I change the default attack animation on RMVX?
Post by: Sky_Of_Order on April 24, 2010, 05:19:27 AM
...I think you must've misunderstood me.

At some point during my creaton of new attacks and animations, the default melee attack has somehow changes its own animation from animation 'Melee/Physical' to my custom 'Triple Shot'.

I just wanna turn it back tbh.

The actual animation - Melee/Physical - is still the same as ever, just the default attack animation appears to have somehow changed from Melee/Physical to Triple Shot.
Title: Re: How do I change the default attack animation on RMVX?
Post by: Grafikal on April 24, 2010, 07:12:46 AM
Well the animations don't just change themselves. So either you set it like that on accident, or you have an event command somewhere forcing an animation to be played. Either way, you'll have to go through and double check any of the enemies' skills to check and make sure they have the correct animations. Then if the names are right, double check the actual animations in the database and play the animation from the database. If the error occurs there, then re-create that animation minus the errors. If there's no errors, it's an eventing issue.
Title: [Resolved] How do I change the default attack animation on RMVX?
Post by: Sky_Of_Order on April 24, 2010, 08:16:45 AM
Well, it's definitely not the enemy skills as I only have one enemy (I'm still in early development) who only attacks. The animation's the same.

I don't -think- it's eventing, as Battle Test's been effected too.

It seems that particular animation slot was marked. Dunno how. I just imported the one I wanted, heheh.

Thanks for your help anyway, grafikal. I just knew something was up xD