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RMRK RPG Maker Creation => Projects => Projects in Progress => Topic started by: KDanji on January 03, 2013, 08:07:15 AM

Title: [VXA] Furatis Melodum
Post by: KDanji on January 03, 2013, 08:07:15 AM
First of all, the pretentious gratuitously Latin title is very subject to change.

This is my very first game project that I've turned to off and on whenever I've felt bored or inspired.  I've always wanted to write a story, or better yet, make a game out of it.

Rather than describe this game and color your expectations of what it's going to be, I'd rather you play it first and tell me what you get out of it.  I actually believe that sort of feedback would be the most insightful.  Multiple playthoughs may be required to see everything that I put into it.  Thankfully, it's VERY short.  3 minutes would be a careless guess for one runthrough of the game.  This demo is really almost little more than a tech demo.

RPG MAKER VX ACE RTP REQUIRED
http://www.mediafire.com/download.php?gcn9v484a443tkc

What I can tell you about it is:

And I definitely have little idea on where I want the story (or lack thereof) to go.  I'm even planning/hoping that random hurtful baseless criticism will somehow spark an idea in my head of what to do with this game.  LITERALLY TELL ME ANYTHING.  I am grasping at straws.  Help.

For those who want to help but are more practical in nature:

Specific (possibly unrealistic) things I seek for my game are:

So there you go.  Have at it.
Title: Re: [VXA] Furatis Melodum
Post by: Milennin on January 04, 2013, 06:00:47 PM
It's a bit hard to say much about the game, because it's still so little, but from playing the demo:
1. It looks pretty good. Maps are decent, although a little big, and can make walking around feel a bit slow, or even tedious at times. Like when I went into some corners of the town map, or into the side rooms in the water building.
2. I liked the detail put into what you have so far. Little things like giving shopkeepers different dialogue depending on which side of the counter I'm standing. Dialogue itself is also nice. The main character seemed a little confusing to me (as in being very cheerful when killing a guy), but I guess that makes it more interesting.=P
3. I'm not sure what the point was of giving my opinion on the town, but I'm guessing it changes the background song depending on what I choose. Again, I'm not exactly sure what's the point in it, besides giving me choice in what kind of music I want to hear (which isn't a bad thing I might add).
Also found it a little hard to judge the town right from the start; maybe add a small overview cutscene of the town the first time entering it so the player can get a better opinion.
4. I felt the tutorial was a bit out of place, but I guess that's part of it being a demo. It would be nice if the tips could be implemented in a way that they are presented during gameplay when the player actually needs to use a certain feature for the first time.
5. I felt the battle with Recht dragged on for a bit too long, maybe cut his HP by a small amount (20% maybe). For a fight that wasn't in the least bit challenging it didn't need to take that long to finish.
6. Small nitpicking, but the floating island appeared to be really flat. Maybe give it a few more layers of dirt.

Overall, I think you have a solid starting point for a game with your current demo. Map-wise I felt it was alright, if not slightly large at some points. Graphics-wise it looked good, but I guess you were using the RTP? (lol, I'm not familiar with VX Ace RTP). Choice of music also seemed to fit well.
Would be fun to see you make some progress with this game.:lol: