This is a project that I'm working on before I get in too deep with Sekai Taisen. Here's a link to what I have on that so far -->
Sekai Taisen<--
I also have a topic on this in RMXP.net, but the people there don't seem to be as responsive as the people here.
Well, I'm messin' with RMXP and ran across a dilema: "I don't know how to mess with scripts for anything!!"
As I realized how much of a problem this is, I looked to the internet to seek help. I came across this site through a link from another forum, and noticed the wide variety of custom RGSS scripts submitted to this forum. As I looked through and experimented with the scripts, I noticed something: Copying and pasting isn't gonna cut it this time......
So I decided to seek some help. I may be a total nOOb when it comes to scripting, but I'm still good with mapping and writting. I just need some scripters and artists to help out with this project. I have limited access to a scanner, so all I really need in terms of artists are spriters. If you people would help me, I would be more than Thankful.
I posted a request in the "user submitted RGSS scripts" forum, but I realized how little detail I included in terms of scripts. This is a link to my request ---->
Request<-----(
NOTE: This is an RMXP.net Link ) I think I may put down some details of my game here so you can have a general understanding of what I'm shooting for.
I'm using a number of KGC's scripts. Here's a list of scripts that I'm using. If someone would please help with the compatabilty, I would be most greatuatous:
AP System --by KGC--
Overdrive--by KGC--
ATB --by Sacra Tsti--
Large Party --by KGC--
Counter Attack Option --by Glaciesflamma--
Gold Display on Map --by Hypershadow180--
Mini-Map --by Squall--
Now here are the dilemas I'm having with the scripts:
I can't get the counter to waste the ATB meter
I can't get the command window to be displayed for the extra 2 characters that I added for battle.
That's pretty much it for the scripts....... for now
As for my game:
I'm shooting for something I haven't seen before in terms of tactical strategies with "squad based battles". I want to make it so that there's a different menu for when you're in the world map and when you're in battle. I guess I'll go into more detail for everyone's sake.
The battle system:
I want to make it so that it's turn based during battles, but when you encounter an enemy it'll go into a battle, hence the squad based. One character (The lead member of the squad) would represent the squad on the map. One enemy unit would also represent an enemy squad. Battles will take place, in what I would consider normally, when the two conflicting squads attack eachother (sorta like ogre battle[super nintendo, playstation]). I also want there to be a seperate menu during battles from the menu in the world map (sorta like FF Tactics). I also want the map battles to be in phases (like La Pucelle Tactics or Advanced wars). The seperate squads would have a certain amount of movement spaces according to the combined speed of the squad.
The World Map:
The world Map is what I made that request for(in the first part of my post). I want the world map to be more or less like FF Tactics, but more like Growlanser II. I would also like there to be random battles at any time on the world map (just like in Growlanser II). You wouldn't be able to go to places that you aren't supposed to go or get past (like in FF Tactics) unlss you have some sort of business there. Really the CMS I requested would be the only thing I want for the world map, besides navigation and other obvious things.
The towns:
I want the towns to be navigatable as if this were a regular RPG. I don't want it to be like in FF Tactics, where you only go to the Shop, Pub, and Inn.
That's pretty much what I want for this game. If I can get some help for this game it would be much appreciated.
Now for the plot and things of the like.
The plot:
There's a war. There is alot of commotion running about the 6 major cities of the continent, Mugen (The First Cintinent of the game). The 6 Royal Families, reffered to as The Mugen Ryu, are in much conflict. The Prince of Melice(The beginning city), Atla (The Main Character), feels that the war is ridiculous and serves no purpose but destruction. King Forsye (Pronounced for*sii*e) disagrees with his sons view of the war and challenges his son as a bluff. He tells his son that if he wishes to do something worth the time of the people, he would be assertive and participate in the war. Though his Father did not mean these words, Atla accepted his fathers challenge and joined in with the Malitia. As part of th Royal Family, he was well versed on swordplay, it's a tradition of the family to practice fencing.
As Atla sets off to the battlefield he meets with his childhood friend, Selius. Selius was in the Melice Malitia for a number of years before th war began without Atla's knowledge. As a Commander, Atla used his Rank to recruit Selius to his Squad. As Atla and Selius sit to reminise by the River at the edge of the city, there's an attack. <--I'm planning on starting the game from here-->
The Characters: <--Note: Main Characters in
BOLD type-->
Atla- The main character. His strong resolve makes it easy for him to press on, even in the feircest conditions.
Selius- His laid back attitude hides his strong will, but this is what often off-sets peple from looking at Selius prperly as a soldier.
Lia- Atla's kid sister and hier to the throne as the woman of the off spring. Spunky and whole-hearted, she's as innocent as any other young girl her age.
Forcye- The King. Has a somewhat complicated personality caused by his duty to his people and his duty as a father.
Serae- Atla's deceased mother. Why is she here? You'll see
That's pretty much it for the characters. I don't wann give 'em all away
And that pretty much sums it up. Thank you for paying attention to me rambling on about something that probably won't get done, but it was worth a shot.
IF YOU ARE WILLING TO HELP ME OUT, PLEASE GET AHOLD OF ME AS SOON AS POSSIBLE!!Thank you for listening!
----------Sasame Kiryu