THE PROJECT IS ON INDEFINITE HIATUS (See HERE (http://rmrk.net/index.php/topic,23814.msg528210.html#msg528210))
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"The Sacred Crystals have always been used to conquer evil of the world with Warriors of the Crystals, using both magic the crystals bestow with the warrior's bravery and will, they conquer evil together to banish it into the realm of nothingness. The warriors are not the only guardians that could use the power of the crystals; legend has it that there are four dragons, which were put into eternal slumber due to their berserk nature and power to the destroy the world itself. Legend also says...if the power of the crystals fell into the wrong hands, the dragons could be revived...
...The revival of world destruction."
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After the battle with Exdeath, Bartz, Lenna, Faris and Krile went their seperate ways.
As the new ruler of "New" Typhoon and with Faris gone back to her crew as their pirate captian, she stays along in the castle, always remembering the past she once had with her friends. She wants to go find them...but how will she be reunited with her friends?
As Lenna thinks of a way to reunite with her friends, we enter Zeke...
Zeke is a Mage with the power to change the form his magic takes, being it White, Black, Blue or even Arcane magic. Zeke suddenly woke up from being unconscious for an unknown amount of time, due to this, he suffers from memory loss and cannot remember anything except for his name. After waking up, he finds himself awake in a forest, since he suffers from amnesia, this forest is a mystery to him. As Zeke wanders the forest, he finds a man in shining blue and white armor camping in the forest...could it be...?
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Name: Bartz Klauser
Age: 22
Element: Wind
After the battle with Exdeath, Bartz decided to go back to his home town of Lix, to finally settle down and live a peaceful life...but it wasn't meant to be. One night, he had a nightmare about the battle against Exdeath and the Void, and the death of his good friend Galuf, the dream got to Bartz and made him wonder "...Could I have stopped Galuf's death...if I was strong enough at that time...?". Even after stopping world destruction with his fellow warriors and friends, he could not shake the feeling of being weak and powerless, all because of this one dream. As he did before the great battle, he went off on a journey to become stronger, this time without his friends...
...Almost two years later travelling across the world, he still has the same dream over and over again, intensifying every night.
Due to the nightmare, his personality has changed, making him almost emotionally dead inside and silent. Even in this new state of mind, he still helps others when they are in need.
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(New design coming soon)
Name: Lenna Charlotte Tycoon
Age: 21
Element: Water
Lenna is one of two daughters of the now deceased King Tycoon. After the great battle, she was crowned the Queen of Tycoon due to her sister stripping herself of her title. Lenna still remembers the time she had with her friends two years ago and still thinks about the times she had with them. Lenna still keeps in contact with Krile.
Lenna's personality has stayed the same for the past two years; gentle yet couragous and always helps whenever she can, also showing her love to all of the people of the Tycoon Kingdom.
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Name: Sarisa "Faris" Scherwil Tycoon
Age: 22
Element: Fire
The first daughter of King Tycoon and older sister to Lenna, but was lost at sea at a young age. When the battle of Exdeath was over, Faris went back to the Kingdom of Tycoon to live with her younger sister as one of the rulers of the Tycoon Kingdom, after a few months however, she had a change of heart, going back to her pirate ways with her old crew and boat Syldra (named after her deceased pet and friend), because of this, her title was taken away as royalty of Tycoon, which Faris clearly did not care about.
Faris still has her very commanding nature due to being brought up by Pirates, but she does have a softer side to her, which is clearly seen when Lenna and Faris finally realise they are sisters.
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Name: Krile Mayer Baldesion
Age: 16
Element: Earth
The Princess of Bal and replacement Warrior of Dawn after the death of her Grandfather; Galuf. Krile joined the other Warriors of Dawn after the sad death of Galuf, who was the current Warrior of Earth. She aided the warriors several times before finally joining them and gaining the powers her grandfather had, which she used to destroy Exdeath with the others.
Krile has since been the ruler of the Kingdom of Bal, but still has not been crowned Queen due to her being "too unruly and irresponsible", even though she is not yet the Queen, Krile has shown strong leadership when coming to ruling the Kingdom. Krile and Lenna have become closer as friends in this time too, helping the Kingdoms grow and prosper together.
Krile still has her bubbly traits, but with time she has also grown stronger, in both body and mind. Krile also still has her natural ability to talk to Moogles and befriend different animals and dragons.
(Mid and Zeke's bios coming soon)
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More available on the Channel (http://www.youtube.com/ProjectFFV)
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New Menu
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The World of FFV-II
(click for full size)
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- Original Characters, plus some that were only NPCs!
- Job System, with 8 new jobs!
- New Summon Spells!
- New Character Designs!
- Full MP3 OGG Soundtrack, composed by the amazing artist Arlen!
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Original Characters - Square Enix
Resources - Charas Project (Credits of resource sharers coming soon)
Custom Sprites - Tezuka, Shadowdude, Redwyn, JosephSeraph, Nich
Mapping - Shadowdude
Music - Square Enix, Arlen/Ryan Leber
Sounds - Square Enix, findsounds.com, nrsisyourbuddy
Beta Testers - cozziekuns
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Alpha Tech Demo (http://ffv.tezukake.org/releases/FFV-II%20-%20SCa.rar)
Beta Tech Demo (http://tezukake.org/distro/FFV-II%20-%20SC%20%5bB2%5d.rar)
Change log:
28/04/2010
Changes:
- Beta title screen added
- The boss battle dialogue has been re-written
- "Classic" style dialogue boxes are used in battle now
- Stats have been re-balanced
- A choice of two battle themes can be chosen (This release only)
Bug fixes:
- The "mini-menu" is now fixed (The position when highlighting "quit")
- Most grammar issues have been found and changed
- Dialogue for "Boco's Bit" has changed significantly
- Music now in battle (See changes)
Current bugs:
- The glyphs are incorrect due to clash with new RPG_RT (Will be fixed in next release)
- On-Key press code for title screen skip not implemented yet (Will be fixed in next release)
- Black Mage Job still unstable
NOTE: These are only tech demos releases and may contain many unknown bugs.
If you find anymore, please let me know.
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The Official Final Fantasy V-II Website (http://"http://ffv.tezukake.org")
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Q. Why make a fangame? Why not be original?
A. For one, I LOVED Final Fantasy V and I see this more of a tribute than a fangame. Secondly, I asked members of RMRK before going forward with this project and as you can see, they wanted me to go forward with it.
Q. How would the Job System work?
A. In RPG Maker 2003, no scripting can be used, so it is all done using events, variables and switches.
Q. Why RPG Maker 2003? RPG Maker XP has way better graphics!
A. EXACTLY. I chose RM2003 because of the graphics. The graphics used in the orginal Final Fantasy V were very similar to RPG Maker 2003's.
Q. What are the new Jobs?
A. The only ones I am going to tell you about are Dark Knight and Paladin, the rest are a secret. =o
Story Video Time:
BFT-uqFZDvU
THIS SCENE CONTAINS SPOILERS, IF YOU DO NOT WISH TO KNOW WHAT HAPPENS, PLEASE DO NOT WATCH.
Thanks to our mapper Shadowdude for the amazing work!
Story from this point:
This scene is part of the script re-write, so bare with me here.
After Zeke bumps into Bartz, Zeke talks to Bartz how he does not remember who he is and needs help to figure out who he is and what he was doing in the forest he was unconscious in. Bartz decides to help him, which brings him to Tycoon, as he knows a friend that could help him find out who he is, sadly on arrival though, the guards tell Bartz Lenna has gone somewhere. While leaving Tycoon, Zeke senses a vaguely familiar aura coming from somewhere near Tycoon...the Winf Shrine.
As Bartz hears Zeke describe where he was feeling this, he knew where he was talking about, and was surprised that he would have to journey there again after so long.
What will Zeke and Bartz ifind at the Wind Shrine? Could it be a friend of Zeke's, or someone with malicious intent?
Only going through there will know.
There are a few glitches at the moment that need to be ironed out, hopefully none of them are visible in the video.
Enjoy!
Oh and here is a userbar I did in a few seconds:
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[img]http://img7.imageshack.us/img7/1179/usrbar1.png[/img]
It's 4AM at the moment, so I'll do some better userbars tomorrow later. :tpg:
I've decided to release a tiny demo in a couple of weeks time, just to show the basics of the game. It will feature one dungeon, a boss, one working job up to level two, and two characters in the party.
Like I said the demo will be small and is only to help people get the grasp of it before the later demo/full release. You won't be alone, though, you will have a guide which will tell you how to use the job system and how AP is earned.
Don't worry, your guide will be kind...and feathery!
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The project post has been overhauled and all grammar mistakes have been resolved (I hope).
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Congratulations Chainsaw! You have won Project of the Month for October!
This means your project will be stickied until November and is added to the Featured Projects section of Crankeye!
Again, congratulations; this project looks very good.
And, I will see if I can track him down in order to inform him that he's won.
SURPRISE
I have done two things I promised myself I wasn't going to do, but with the decline of popularity for the project and only me testing the game out at the moment, I almost have no choice.
The first thing; I need beta testers. When I say beta testers, I mean testers which will look at every knuck and cranny of maps, grammar and menus. At the moment I only need two. The two chosen will be sent closed betas now and then for testing, most likely for an open beta or an actual demo release.
The second thing is that a new beta demo is available to everyone. The release isn't much different from the first one, but it does have a few changes which will change how the game is played.
Change log:
28/04/2010
Changes:
- Beta title screen added
- The boss battle dialogue has been re-written
- "Classic" style dialogue boxes are used in battle now
- Stats have been re-balanced
- A choice of two battle themes can be chosen (This release only)
Bug fixes:
- The "mini-menu" is now fixed (The position when highlighting "quit")
- Most grammar issues have been found and changed
- Dialogue for "Boco's Bit" has changed significantly
- Music now in battle (See changes)
Current bugs:
- The glyphs are incorrect due to clash with new RPG_RT (Will be fixed in next release)
- On-Key press code for title screen skip not implemented yet (Will be fixed in next release)
- Black Mage Job still unstable
You can download the new open beta HERE (http://tezukake.org/distro/FFV-II%20-%20SC%20%5bB2%5d.rar)
So today I decided that the game's main image needs to be changed. Since it doesn't revolve much around dragons anymore, I thought it should show the most noticable element of the game: Bartz and his past.
After messing around in Photoshop and Bartz's Dissidia portrait, I came up with two similar images. Which one do you guys think looks better?
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Or the more classic looking one:
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The image used will most likely be a (long) temporary until I do one myself or get/pay someone else to do one for me, but I think a slight change for now will do.
Oh and added new demo link to the front page.
To Everyone who wants to become a Closed Beta Tester:
If you want to become one, please send me a PM so I can personally give you the details on what you will need to do with the closed builds I will give you.
I am only accepting 3 people at the moment, please bear this in mind.
EDIT: 2 Spaces left.
Well, this is it. The blog entry I never wanted to make, no matter how much I tried to keep the project alive, but sadly it was inevitable due to the consequences.
I will explain.
Over the past year or so now, my personal life and career took a...detour to what I was aiming for, which left me in a state that left me pretty down and, dare I say it, suicidal. Just to let you know before I carry on, things have become a LOT better and things have picked up lately so “those” tendencies are gone. But why am I ending/indefinite postponing this project?
My confidence. With what happened to me and what I did to myself, I have lost confidence in my abilities as a leader of this project and a “game designer”. In my current state, I do not want to make a half-assed sub-sequel to a game I love, it wouldn’t be right for both you guys as fans of both the project and the original game, and me. This project has been a good on-and-off ride for me; I’ve worked with amazingly talented music and graphical artists who helped me 110%, always willing to help me when they had the time. As I write this, I still feel bad for postponing this project; it was something I worked on and designed for six years. Imagine; I was 15 when I first came up with this! Which kind of explains some of the mess with mapping, but I’ll come back to that near the end.
During my time on RMN, I have gathered a bit of knowledge from members here, got recognition for FFV-II and even met with a valued team member here. I will still try to be active and around, I’ll probably try and give a few reviews as well (I’ve always wanted to do a review for I’m Scared of Girls, heh), just don’t expect literary genius in my writing!
During the project, I read the comments that accumulated on the project page. The one that caught my eye was about the “messy” maps and strange event blocks. This was due to broken chipsets that we created ourselves years ago by using an emulator and time. What we didn’t have those years ago was the skill we have/had now. We were going to fix this, but as of this post, it will sadly not come to light, but I thank you for pointing it out and even offering your help. :)
Even though my confidence and faith in my abilities are temporarily shocked, expect some surprises sometime in the future.
If you have read all of this, I personally thank you for your time. I am down but not out!
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