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Screenshot Thread

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Resource Artist
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Wow..... That's a gorgeous map. What ever that is, I'd LOVE to play it just to walk around.

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Really digging that grid inventory.


Something olld I found while looking for resources to post, considering finishing this tileset and posting it . It'smostly frankenspriting with a few customs.


I . . . need it. +__+

It looks . . . beautiful.

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Spoiler for:

Thoughts? How can I improve it? Thanks^^
The most distinct problem there is there's too much evenly-spaced clutter!

I am terrible for the evenly-spaced clutter  :(  one shall try and improve lol

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Nature, is random good sir. :)

Oh oh, don't forget as well to maybe include more stumps than trees inside the fenced area. It has been developed by people and people usually cut down trees to make way for stuff. Also, including rows of people placed plants wouldn't hurt since people tend to be linear.

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Point taken. And kinda implemented in this one. However, the tree stumps look kinda stupid as it's a different kind of tree. My opinion anyway. Is this one an improvement? (It's a different place from the other one)

Spoiler for:

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Point taken. And kinda implemented in this one. However, the tree stumps look kinda stupid as it's a different kind of tree. My opinion anyway. Is this one an improvement? (It's a different place from the other one)

Spoiler for:

That one looks like a bit of an improvement. If anything, I would say there are too many trees (Even for a town like that), especially outside the walls. Maybe try getting rid of a few of those and make it look a tad more random?

I could be wrong, though. But seeing that many organized palm trees looks a little off for desert area. Even then, you may only notice that when it's zoomed out like that. Ok, I'm rambling. I'll stop :P

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Point taken. And kinda implemented in this one. However, the tree stumps look kinda stupid as it's a different kind of tree. My opinion anyway. Is this one an improvement? (It's a different place from the other one)

Spoiler for:

Good point about the stumps. They are different, I forgot about that. Oh well. If you had a stereotypical town the stumps would work :mad:. lol.

Whoa, also your paths are freakin me out mannn. When you put it over the water, to fix it a bit, use the impassable left sided shadow tile on the ride side of the bridge. That way it gives the illusion that it's more like a bridge over the water.

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When the dawn breaks...
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Point taken. And kinda implemented in this one. However, the tree stumps look kinda stupid as it's a different kind of tree. My opinion anyway. Is this one an improvement? (It's a different place from the other one)

Spoiler for:

Good point about the stumps. They are different, I forgot about that. Oh well. If you had a stereotypical town the stumps would work :mad:. lol.

Whoa, also your paths are freakin me out mannn. When you put it over the water, to fix it a bit, use the impassable left sided shadow tile on the ride side of the bridge. That way it gives the illusion that it's more like a bridge over the water.

Oh! Good idea!

Yeah perhaps you are right about all the palm trees, however on the world map it's completly surrounded by them so I thougt it might be appropriate. I'll see what I can do  :). You can expect another one of my maps (not being from the desert) before xmas  ;D lol

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Ti'll I get Soul-Reaver & Euphoria Working properly, here's something random I made with the RTP & Edits. :/

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Grid inventory is looking great MA, I can't wait for it to be done ( I could use it for one of my larger projects xD )

I'm glad to hear that you're interested. It'd be nice to finally see one of my scripts in a finished project :)

@Caro - I like it a lot - very nice. The top bridge looks weird - I think it's supposed to be a full bridge that is ruined, but it ends up looking like two separate walkways, or maybe a mapping error where you forgot to put the middle part in
« Last Edit: December 23, 2008, 12:13:44 AM by The Commonwealth of Modern Algebra »

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No MA, That was intentional, wanted a Broken up Bridge been broken in half, :x Thou, guess I didn't get the right effect.


Still wasting my time . . . .

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Great maps Caro.


Tilesets from Amaranthia(aveyond 2)






 
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@Caro
The broken bridge in your first screenshot scares me ._.
Other than that it looks good. :D

@JJannem
Aveyond tilesets are really that sweet?
*snaaap*

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Grid inventory is looking great MA, I can't wait for it to be done ( I could use it for one of my larger projects xD )

I'm glad to hear that you're interested. It'd be nice to finally see one of my scripts in a finished project :)

just let me know when it's out.
and I can seriously get to work on Paths to Survival

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Oh...You'll know when it's out...You'll know... :)

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Working on a destiny system:


Basicly, the green guy is The Destiny. He will draw ten cards. On each card, he will ask one question. Your main characters Class/Stats/Outfit will be decided, depends on how you answer his questions.

It's not 100% done yet though. The graphical parts is done(Not sure about the card frames though), so it's basicly the eventing part left -_-

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It looks neat . . . thou, how many questions would there be?

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He will draw ten cards. On each card, he will ask one question.

It looks good. UMS?

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Working on a destiny system:


Basicly, the green guy is The Destiny. He will draw ten cards. On each card, he will ask one question. Your main characters Class/Stats/Outfit will be decided, depends on how you answer his questions.

It's not 100% done yet though. The graphical parts is done(Not sure about the card frames though), so it's basicly the eventing part left -_-

 :o Very interesting. The green guy reminds me more of a woman than a man, but thats just me.

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It looks neat . . . thou, how many questions would there be?

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He will draw ten cards

So it's basicly ten questions.

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It looks good. UMS?

Yes.

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Are there only 10 cards? Wouldn't the amount of questions YOU have to make be the amount of possible cards?
It looks nice and interesting ^_^

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Are there only 10 cards? Wouldn't the amount of questions YOU have to make be the amount of possible cards?
It looks nice and interesting ^_^

the character creation isn't (shouldn't) be random like that.

you get asked the same 10 questions, it's just your answers that determine the outcome.

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you get asked the same 10 questions, it's just your answers that determine the outcome.

Correct. The test also decide if you turn Good, Evil or neutral. This will effect your character and class.

Here's an exampel of 3 of the cards in the test:




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Cool.

I know where you got the graphics from, because I have it too.  ;D

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Yeah. Those graphics looks very good :)

Of those 3 cards, the first one is the only one without color edits. I've tried to change most of the colors in those pictures, but of 10, I think I ended up with 4 without edits.