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How big do your RPG's tend to get.

Poll

I want to know how big the rpgs tend to get, so I can see whether mine is big or small.

0-10
1 (3.4%)
11-40 maps
0 (0%)
41-60 maps
4 (13.8%)
61-90 maps
4 (13.8%)
91-100 maps
1 (3.4%)
101-150Maps
4 (13.8%)
151- 200
3 (10.3%)
201-300
12 (41.4%)

Total Members Voted: 29

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 88
A good eventer and story creator.
Yeah so on average how many maps do you use.

So far i'm on thirty (averaging out at 50x50 almost)
Harmony before Justice,
Balance before Peace,
Order before Finality

Family Motto.

****
Rep:
Level 88
I'm back :P
so far id say i have atleast 40...

***
Rep:
Level 88
From what I've played, they seem to range anything from 40 to 60. I want mine to be larger. Atleast 100. ;D

*****
Rep:
Level 89
I'm back again. Again.
At least between 100+150. At least, my games gonna be that many...

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
At least between 100+150. At least, my games gonna be that many...

I agree. My game has over 300 so far. Many are under 50x50, but there is also quite a number of much larger maps like 60+x60+.
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***
Rep:
Level 88
A good eventer and story creator.
Wow that's impressive.
Harmony before Justice,
Balance before Peace,
Order before Finality

Family Motto.

*****
Ancient Mummy
Rep:
Level 90
Yeah I think im gonna do a MANY maps that's just fun !

****
When the dawn breaks...
Rep:
Level 88
...tonight will be just another memory.
I would imagine mine to end up being around 100-200 area. My storyline is rather long so maybe even more  ;8

**
Rep: +0/-0Level 88
1 map includes even the houses in town... So I have like 5 towns but 30maps. :|

***
Rep:
Level 88
Your greatest flaw is that you have a soul.
I'd advise on this quantity thingy everyone is hooked up. Single 30x30 (or 200x200 at that matter) map of unique and natural appearance can actively replace 100 different 40x40 maps. Otherwordly, if you can't make every map interesting, natural, logical and associative to a specific situation, person or region - don't do it. People rather walk through interesting than large. ;D

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
True, that's why I try to make them not too big.
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*
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Level 102
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You have to put alot of detail in your maps to get your game noticed. If you throw maps in really fast it won't have alot of detail. But if you take your time your game will be great.

********
Sailor Man
Rep:
Level 95
So about that money...
You know what? I actually don't know how many maps my games haver on average.

********
Rep:
Level 96
2011 Most Missed Member2010 Zero To Hero
14 so far, but I only started this project a week ago, and a lot aren't done yet.

****
When the dawn breaks...
Rep:
Level 88
...tonight will be just another memory.
I can spend about 1hr-2hr on a single map sometimes. (Inc. events). So I would like to think my maps are detailed lol.  ;8(omg i love this smily!!)

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Me, too. Especially if I include some special "systems" in the map like and elevator that will take you into another map.
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*****
Rep:
Level 89
I'm back again. Again.
Im not the best at maps, so most of my maps will probably be done again. This migh lead to me having more maps then I planned, but just thinking about the amount of maps I'll be making doesn't put me off making them!

***
Rep:
Level 88
Your greatest flaw is that you have a soul.
Me, too. Especially if I include some special "systems" in the map like and elevator that will take you into another map.

I'm doing the same. Complete interaction with what I think a player might like to check out, and from each logical linking to other events if they show purpose followed with the fact that you won't discover more than you actually want. Eg. sometimes you need to check something more than once. Sometimes something you read or learned afects an event on the other side of the map and only by thinking about it, or just bumpin on it accidently, can lead you to a particular discovery.

 I'm also trying to make specific talks and speeches for each npc in game but trying to make it sound logical. E.G. an npc that never saw you before and is suspicious by nature will not say "Oh I like flowers, do you like flowers? I have a chest in my house full of flowers under which you can find a rare axe and sell it for 5000 gold, mind you? But don't touch that vase over there, I hid the key there."

At the same time I'm trying to push a linear game with specific events going on, common for a jrpg, without a person thinking they're forced to do something and don't have time to explore something else. Kind of, I'm trying to make a game with a flow of major events that will appear more like a big chain of reactions than actually a predefined path.

*
Rep:
Level 88
i rember one time....(this isnt a long story xD ) when i first got rpg maker 2000 i made a game with like... 100 maps. and that wanst even half of the game i like worked on it for month.. then my comp messed up had to format.. and then i lost intrest in Rpg Maker and well
im back to it and im planing on makeing a pretty cool rp. with like less then 100 maps. and detailed xD  and im planing on like giveing NO hints... well maybe a few.. of where hidden stuff is but mostly it would be loike Ooo a sword hanging on the wall * walks over clicks action key * OMGS! a  new sword :) ...

***
Rep:
Level 88
Your greatest flaw is that you have a soul.
My common thing is: You walk up to the wall and hit action in front of a shield.

"Examine the shield beter"
"Nevermind"

Select 1)

Bla bla bla.

Something happens
3 switches activated.

Sometimes you just examine the shield. Sometimes you can take it. Sometimes you did something. Who knows.
XD

*
Rep:
Level 88
My common thing is: You walk up to the wall and hit action in front of a shield.

"Examine the shield beter"
"Nevermind"

Select 1)

Bla bla bla.

Something happens
3 switches activated.

Sometimes you just examine the shield. Sometimes you can take it. Sometimes you did something. Who knows.
XD

that works to xD

*
Rep:
Level 93
<o>_<o>
2014 Funniest MemberParticipant - GIAW 11Bronze - GIAW 92011 Best RPG Maker User (Creativity)
Right now, I just got way more involved in this stupid idea I had. From what I've figured out, there will be a single 20x15 map as the world map and 300 100x100 maps for each tile on the world map. Evidently I have a tendency to bite off more than I can chew =/

*****
Rep:
Level 89
I'm back again. Again.
Jesus, good luck with that. :)

***
Rep:
Level 88
A good eventer and story creator.
I'm doing a bottom up approach this time as well (create the world first...add everything else later) unfortunately...my world map is super large...300x300...maybe i'll do two sides to the world...(eastern world and western world)
Harmony before Justice,
Balance before Peace,
Order before Finality

Family Motto.

*****
Rep:
Level 89
I'm back again. Again.
That would be the best idea, if you want to keep your sanity.

BTW: Our avatars are alike.