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RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: rafidelis on January 08, 2009, 06:56:33 AM

Title: Equipaments on Screen
Post by: rafidelis on January 08, 2009, 06:56:33 AM
Equipment on Screen
By : Rafidelis

About the script:

This script shows their equipment on the screen, you can choose between using and not using an image of substance.
The 3 types available for use, you must TYPE in the mo0dificar variable, you must use from 1 to 3 (see the pictures and to learn how each type)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi328.photobucket.com%2Falbums%2Fl332%2FRafis_Maker%2Fequip3.png&hash=87579eeaf147bfe400da41ad6fbf5446e7d96bc4)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi328.photobucket.com%2Falbums%2Fl332%2FRafis_Maker%2Fequipt1-1.jpg&hash=dcb10c22f3defb98e19a995c55befe6e33c131f2)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi328.photobucket.com%2Falbums%2Fl332%2FRafis_Maker%2Fequip2.png&hash=8223103c2a58bccf598ed118c8acf67a93e69187)


Features:
[/size]

You can show the 5 equipment (gun, shield, helmet, armor and accessories) to show some and not so follow the instructions in the Script
You may or may not use images if you want you can use one of the 3 images below, or create your custom.
And remembering that already own script turns the image if you choose the type 2 ^ ^

ScreenShots

TYPE 1

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi328.photobucket.com%2Falbums%2Fl332%2FRafis_Maker%2Fe1.png&hash=158a0ad9f1451a83cd4fb79eb289f1cabd544645)

TYPE 2

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi328.photobucket.com%2Falbums%2Fl332%2FRafis_Maker%2Fe2.png&hash=b028ef04754022e5d48123a377b938256a14dc49)

TYPE 3
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi328.photobucket.com%2Falbums%2Fl332%2FRafis_Maker%2Fe3.png&hash=d478d3ce8d53dcd88b3ff4c20245d988f854478c)

Code: [Select]
module Rafidelis_Equipamentos   
#==============================================================================|
# S T A R T   O F  C O N F I G U R A T I O N S    |    
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


# Leave at True to show the icon Equipment | False not to Show |
MOSTRAR_ARMA = true
# Leave at True to show the icon of the Shield | False not to Show |
MOSTRAR_ESCUDO = true
# Leave at True to show the icon of the helmet | False not to Show |
MOSTRAR_ELMO = true
# Leave at True to show the icon of Armor | False not to Show |
MOSTRAR_ARMADURA = true
# Usar Imagem de fundo?
  # Leave at True to show the icon of Acessories| False not to Show |
MOSTRAR_ACESSORIO = true
# Opacity of Windows that will show the icons of Equipment
OPACIDADE = 0
# Use background image?
USAR_IMG = true
# If above is true, what is the name of the image being used?
IMG_NOME = "Equip2"

#==============================================================================|
# D I S P L A Y  T Y P E |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 1 to display the icons horizontally on top of the SCREEN |
#------------------------------------------------- -----------------------------|
# 2 To view the icons at the left corner of VERTICAL SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 3 To view the icons horizontally in the bottom of the SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# IF YOU ARE NOT USING A number 1 or 2 or 3 The script will generate an error
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
TIPO = 2
  end 
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 

class Rafidelis_Equip_Window < Window_Base 
  def initialize(x,y,n)
@n = n 
@x = x
@y = y
super(x,y,56,56)
refresh
  end
end
#==============================================================================|
# R E F R E S H
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
def refresh
  self.contents.clear
  @actor = $game_party.members[0]
  draw_item_name(@actor.equips[@n], 0, 0)
end
#==============================================================================|
# S T A R T O F   C L A S S S C E N E   M A P   |
#------------------------------------------------------------------------------|

class Scene_Map
  include Rafidelis_Equipamentos
  alias rafidelis_start start
  alias rafidelis_terminate terminate
  alias rafidelis_update update
 
  def start
#-------------------------------------------------------------------------------
   @Window_Equip = nil
if TIPO == 1  
  @Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 2  
  @Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 3
  @Window_Equip = Rafidelis_Equip_Window.new(0,360,0)
end
if MOSTRAR_ARMA == true
  @Window_Equip.visible = true
else
  @Window_Equip.visible = false
end
@Window_Equip.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip2 = nil
if TIPO == 1  
  @Window_Equip2 = Rafidelis_Equip_Window.new(56,0,1)
elsif TIPO == 2  
  @Window_Equip2 = Rafidelis_Equip_Window.new(0,56,1)
  elsif TIPO == 3
  @Window_Equip2 = Rafidelis_Equip_Window.new(56,360,1) 
end
if MOSTRAR_ESCUDO == true
  @Window_Equip2.visible = true
else
  @Window_Equip2.visible = false
end
@Window_Equip2.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip3 = nil
if TIPO == 1  
  @Window_Equip3 = Rafidelis_Equip_Window.new(56*2,0,2)
elsif TIPO == 2  
  @Window_Equip3 = Rafidelis_Equip_Window.new(0,56*2,2)
  elsif TIPO == 3
  @Window_Equip3 = Rafidelis_Equip_Window.new(56*2,360,2) 
end    
if MOSTRAR_ELMO == true
  @Window_Equip3.visible = true
else
  @Window_Equip3.visible = false
end
@Window_Equip3.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip4 = nil
if TIPO == 1  
  @Window_Equip4 = Rafidelis_Equip_Window.new(56*3,0,3)
elsif TIPO == 2  
  @Window_Equip4 = Rafidelis_Equip_Window.new(0,56*3,3)
  elsif TIPO == 3
  @Window_Equip4 = Rafidelis_Equip_Window.new(56*3,360,3) 
end
if MOSTRAR_ARMADURA == true
  @Window_Equip4.visible = true
else
  @Window_Equip4.visible = false
end
@Window_Equip4.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip5 = nil
if TIPO == 1  
  @Window_Equip5 = Rafidelis_Equip_Window.new(56*4,0,4)
elsif TIPO == 2  
  @Window_Equip5 = Rafidelis_Equip_Window.new(0,56*4,4)
  elsif TIPO == 3
  @Window_Equip5 = Rafidelis_Equip_Window.new(56*4,360,4) 
end
if MOSTRAR_ACESSORIO == true
  @Window_Equip5.visible = true
else
  @Window_Equip5.visible = false
end
@Window_Equip5.opacity = OPACIDADE
if USAR_IMG
  if TIPO == 1
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 1
@bg.y = 1
end
  end
  if TIPO == 2
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 54
@bg.y = 1
@bg.angle = 270.5
  end
  if TIPO == 3
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 3
@bg.y = 360   
end
#-------------------------------------------------------------------------------
rafidelis_start
  end
 
  def terminate
@Window_Equip.dispose
@Window_Equip2.dispose
@Window_Equip3.dispose
@Window_Equip4.dispose
@Window_Equip5.dispose
rafidelis_terminate
  end
 
def update
@Window_Equip.update
@Window_Equip2.update
@Window_Equip3.update
@Window_Equip4.update
@Window_Equip5.update
rafidelis_update
  end
end
#=================================================================
# www.ReinoRpg.com
#=================================================================


Credits:

www.ReinoRpg.com
Brazilian site where I "create" in rpgMaker ^ ^
Title: Re: Equipaments on Screen
Post by: Grafikal on January 08, 2009, 08:36:29 AM
You're officially my favorite new member.

Oh question. Is there a way to add another equipment slot up there? Like for players who can duel wield to show each weapon held, instead of just the main handed one?

Also, another edit, your site has a lot of amazing resources! Thank you for sharing.
Title: Re: Equipaments on Screen
Post by: modern algebra on January 08, 2009, 02:35:19 PM
It looks like it wuld show in the shield slot.

This is a nice script. Great for ABSes
Title: Re: Equipaments on Screen
Post by: rafidelis on January 08, 2009, 05:14:07 PM
Hehe, thanks for me considering that I am your favorite new member = D
I do not understand your question, you would like to add more slots of equipment?
Sorry, I'm more bad English = D
   
Thank you for your compliment MA =D (I love your Scripts)
Title: Re: Equipaments on Screen
Post by: tSwitch on January 08, 2009, 05:23:05 PM
I do not understand your question, you would like to add more slots of equipment?

yes
Title: Re: Equipaments on Screen
Post by: rafidelis on January 08, 2009, 05:26:27 PM
   
Well first you have to use a script that adds more equipment slots to your game, then I would have to modify my script to display the rest of the equipment.
Title: Re: Equipaments on Screen
Post by: tSwitch on January 08, 2009, 05:28:10 PM
he was asking how to modify your script.
Title: Re: Equipaments on Screen
Post by: rafidelis on January 10, 2009, 11:46:10 AM
To edit, try to read the comments and studying the script.
If not successful, let me know through my MSN:
Rafa_Fidelis@hotmail.com
Title: Re: Equipaments on Screen
Post by: Raiden on January 21, 2009, 01:38:49 AM
Dude.
Thank you so much!
YOU ROCK!  :tpg:
Lol!
:D
Thanks so much,
-Raiden
Title: Re: Equipaments on Screen
Post by: Raiden on January 24, 2009, 05:04:20 PM
To edit, try to read the comments and studying the script.
If not successful, let me know through my MSN:
Rafa_Fidelis@hotmail.com
Is there anyway i can reduce it to 1?
Because its a Silent Hill game.. :D