The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => Topic started by: Seventhdayavenged on March 20, 2011, 05:23:53 AM

Title: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: Seventhdayavenged on March 20, 2011, 05:23:53 AM
For RMVX:
I have tried and tried, and failed, to create a sort of "one-way ledge system" in which you could walk to a ledge and '"jump down" and not be able to backtrack. my vision is to have a graphic to represent "the ledge" and when you walk towards it, a common event will trigger setting a move route for the player to jump down the ledge. Ive racked my brain trying to create such a system to no avail. I humbly ask those Smarter than i to help me. it goes without asking that credit with be provided as due. You have my thanks, as well as my gratitude.
Title: Re: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: pacdiggity on March 20, 2011, 05:32:57 AM
Hmm... Conditional: If character [player] is facing DOWN then set move route: Jump X +0, Y -2 (assuming your ledge is one tile wide). Leave else blank, alter according to desired direction.
Title: Re: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: Seventhdayavenged on March 20, 2011, 06:36:28 AM
I have attmpted that and it works to an extnt. the problem then is  what if the player need s to walk to the edge, but doesnt want to jump.or if the player walks near it but bumps the wrong button. this is my current quandry
Title: Re: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: pacdiggity on March 20, 2011, 07:03:56 AM
Set the trigger to player touch or action button. Best idea would be action button. And if they accidentally press the button, that's their fault, isn't it?
Another way to prevent this would be a choice, saying "Jump ledge?" then "Yes", "No". When yes run the aforementioned conditional, when no leave blank. But that would seem a little silly. Your choice.
Title: Re: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: Mjustin on April 14, 2011, 09:17:58 PM
If VX supports terrain tags I would use those.
Title: Re: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: pacdiggity on April 15, 2011, 03:01:47 AM
If VX supports terrain tags I would use those.
Only through a specially made script. Default VX doesn't support terrain tags.
Title: Re: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: Mjustin on April 15, 2011, 05:41:30 AM
Switch to XP.  :P
Title: Re: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: pacdiggity on April 15, 2011, 05:42:53 AM
Really, the reason that he posted this topic is so that he can further the game that he's already making in VX. So, it's a bit redundant to switch to XP.
Title: Re: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: Mjustin on April 15, 2011, 05:46:42 AM
I was joking, hence the :P
Title: Re: [request] pokemon-like ledge-jumping event sytem for RMVX
Post by: pacdiggity on April 15, 2011, 05:47:49 AM
Sarcasm is :V.
Code: [Select]
:V