The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: hawk07 on September 13, 2011, 09:19:44 PM

Title: Quickie: Same Sprite on Map always, Like a trainer in pokemon games
Post by: hawk07 on September 13, 2011, 09:19:44 PM
Would it be possible to have the same sprite for all actors throughout the game on map? I mean like in pokemon games where you see the trainer on map, but the party consists of other "actors". I want every actor to have his/her spriteset (because I use tankentai Sbs and a party switch system that will display sprites) but I want the map to have a certain sprite all the time! What I am asking is a scriptlet that will make the player sprite on map always set to a certain graphic from the characters folder, regardless of the head party actor! Kinda like when you ride a boat that the sprite is always exactly the same, regardless of your party members! I am nothing near good at scripts and messing with the spriteset_map may result in crashing my whole game, so can someone help me out with this? I am sure this is a snippet and nothing near a large script! Thanks in advance!
Title: Re: Quickie: Same Sprite on Map always, Like a trainer in pokemon games
Post by: DoctorTodd on September 14, 2011, 10:00:08 PM
There are Pokemon Starter kits that include a script like what you are looking for but there for XP. Here is the link http://www.neoseeker.com/forums/22121/t1160334-pokemon-starter-kit/ (http://www.neoseeker.com/forums/22121/t1160334-pokemon-starter-kit/), some one would have to convert it to XP for you I'm no scripter. The script you need should be in there though.
Title: Re: Quickie: Same Sprite on Map always, Like a trainer in pokemon games
Post by: modern algebra on September 14, 2011, 11:20:48 PM
Manual Leader Control (http://rmrk.net/index.php/topic,42068.0.html)
Title: Re: Quickie: Same Sprite on Map always, Like a trainer in pokemon games
Post by: hawk07 on September 15, 2011, 06:19:17 AM
Thanks modern algebra, that's exactly what I was looking for! :D