The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: shane2243 on December 23, 2009, 09:08:41 AM

Title: actor and enemy stats
Post by: shane2243 on December 23, 2009, 09:08:41 AM
i want my stats to be low, like in a normal rpg, e.g. ff7, where ill be doing like 40 damage with a special move, so i set my stats low, and to compensate i also made my first boss' stats low too, but i kill him in one hit, im doing over 300 damage, ill show all my stats, for my actor, the boss and the skill i used, could someone point out which set of stats is too high or too low please?
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi112.photobucket.com%2Falbums%2Fn167%2Fshane2243%2FUntitled12.png&hash=bbebd0de46822978555779a249a0bffa90b37665)
Title: Re: actor and enemy stats
Post by: shaz on December 23, 2009, 11:15:06 AM
I'm only just starting to study all the battle algorithms.  The fact that your skill features the Beast element and your boss is weak against that element means whatever damage you do is going to be increased on him.

However, it looks like the algorithm also takes into account the ATK value of the weapon your character has equipped as well, even though you're using a skill and not a weapon.  You might check what the weapon was that was equipped at the time, and see if the ATK on it is a little high.  Also, if your character or the boss has any kind of statuses applied, that could enhance the damage you do.

Character agility and intelligence are also factors, and you haven't included images of those tabs.

I'd suggest to check the weapon, and if you don't think that would cause it, take a similar screen shot of the weapon stats, and those AGI and INT tabs for the character, and post here.  Are you also sure your character is at level 1 when fighting this boss?
Title: Re: actor and enemy stats
Post by: shaz on December 23, 2009, 11:16:03 AM
oops - scratch that.  I assumed you were using the RTP, but I just saw another post where you're using a different battle script.  So what I discover from the standard battle script is probably not going to be helpful anyway.  Sorry.
Title: Re: actor and enemy stats
Post by: shane2243 on December 23, 2009, 09:08:38 PM
the battle system i am using is Atoa's side-view battle system using animated sprites instead of battlers


also i just played around with the weapon stats and it appears to have made a big difference, now i just need to fiddle with the enemies defenses again to balance it out.

thanks for your help