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Future RM Releases?

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Shadow Knight
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Well, it seems some of us are getting bored with RMXP, with the missing or limited features, and lots of work, and all.
So, maybe there will be a new RM releasing at anytime now.

What features do we want in the new RM ?
Note= This is a discussion Topic.

What I want in the new RM:
-Animated or more decent Battle System
-More Features made possible
-Additional scripts other than default (is Ruby still there)
-Wider range of RPG's
-Cutscene System



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I would like to see a built in ABS.

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I would like a variety of built-in battle systems such as the default one now, an ABS, a SVBS, and a text based one kinda, lol.

~Moo

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I'd like to see:

a way of making your own cutscenes.

new battle systems.

More Resources

and Some Better Features (swimming etc.)



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I want it to have:

A) More Animations

B) A Build-in Summon System Script

C) Cutscenes

D) Better/More Resources

E) Able to have More Effects?

F) Moving Panoramas

G) Music & Backgrounds

H) Scripts from RMXP working with it too =3

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I want it to have:

A) More Animations

B) A Build-in Summon System Script

C) Cutscenes

D) Better/More Resources

E) Able to have More Effects?

F) Moving Panoramas

G) Music & Backgrounds

H) Scripts from RMXP working with it too =3

I second that.

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I would want to see...

1) Upgraded title system

2) Summon system

3) Cutscenes

4) More default graphics/bigger variety

5) Special Effects

6) Default Video system

7) Default vehicle system

8) Advanced view change

9) Better Battle System

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I want it to come with a template to make your own char sheets. :\
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Ok I dont think they'll release a new one soon, but I would want it to have:

1) How bout returning that world map thing from w.e version of RPG Maker

2) Everyone agrees on a better battle system

3) Maybe the choice between a turn based BS and an ABS like (name ascapes me) :P

4) How bout a sprite maker face maker and menu maker :P

5) Maybe a little tutorial at the beggining

6) Little more easy to make tilesets

7) Let's give you the ability to put in part of a sprite and put it together with the sprite maker. THAT'S a good idea :P

8) More Icon's

9) Hopefully this makes it easier for people to get battlers.

Just putting it out there.

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When did XP come out?

Cause there was

2000

then 3 years later

2003

Then 3(?) years after that

XP

Hmm? HMMM?!
you awoke in a burning paperhouse
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I would like to also see this:
The HUE changer, only for selectable areas of the sprite.

When did XP come out?

Cause there was

95'
 
then 5 years later

2000

then 3 years later

2003

Then 3(?) years after that

XP

Hmm? HMMM?!

Fixed.

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I would like to also see this:
The HUE changer, only for selectable areas of the sprite.

When did XP come out?

Cause there was

95'
 
then 5 years later

2000

then 3 years later

2003

Then 3(?) years after that

XP

Hmm? HMMM?!

Fixed.

Oh, missed 95'

D'oh!
you awoke in a burning paperhouse
from the infinite fields of dreamless sleep

****
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(I use RM2k3, no clue what XP has to offer)

I'd like to see

1.) enemy animations
2.) the capacity to use 24-bit images (little tired of working around 8-bit)
3.) A selection between ABS and turn-style fighting (I HATE ABS, I like it better when it's really turn-taking instead of time-based)
4.) A function to do "Limit breaks" in different styles (Anger [hit so many times], Desperation [low health], Weapon/Item-based, etc)
5.) A sort of "Path" system to move characters in cutscenes instead of guessing how far they need to go...kinda like a drawing tool to create a line that they follow at that point in the cutscene, with the ability to set certain events on that path to do different things
6.) yes, I agree, templates for char-, battle-, and face-sets
7.) simpler ability to allow player to hold or press keys while walking to do different things like run or jump instead of having to do so on a certain spot
8.) re-placement of characters in battles based on their Order

and maybe some cupcakes while I'm at it.  :P

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Shadow Knight
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I would like to also see this:
The HUE changer, only for selectable areas of the sprite.

When did XP come out?

Cause there was

95'
 
then 5 years later

2000

then 3 years later

2003

Then 3(?) years after that

XP

Hmm? HMMM?!

Fixed.

Oh, missed 95'

D'oh!

Looking at the chronological releases of RM's it seems that :
5-3-3-5
So, to put ir simply, the next RM will release at the year 2006+5=2011!!!
Noooooooooooooooooooooooooooo
Be kind, everyone you meet is fighting a hard battle.

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*cough* 95' came out in 97. 95 was the era of Super Dante for the SNES ^^

So

95 => 97, 2000 => 2000, 2003 => 2002, XP => 2004 (2005 worldwide)

3-2-2(3)-2(3)
Then RPG Maker for the Mobile came out in 2006, so that is 2 years after RMXP (or 3) so we have
3-2-2(3)-2(3)-2 or 3

Then of course there were a bunch of makers made in between these, such as Sim RPG Maker, the crap-ball makers for the PS and PS2 and msot recently, RPG Maker Mobile.


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I don't see why they even try and have people buy them and all that. Everyone steals them anyway, why not make it easier on yourself?
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from the infinite fields of dreamless sleep

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Looking at the chronological releases of RM's it seems that :
5-3-3-5
So, to put ir simply, the next RM will release at the year 2006+5=2011!!!
Noooooooooooooooooooooooooooo

Or it could be 5-3-3-3 or 5-3-3-2 or 5-3-3-4...ya never know...

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I don't see why they even try and have people buy them and all that. Everyone steals them anyway, why not make it easier on yourself?

Even the high and mighty hbgames.org....(Even though they dare not admit it)

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I'd like to see:

New Battle Systems
Running Scripts
New Sprites

...oh wait, we already MADE those with Ruby and Photoshop.

Seriously, we don't need a new RPG Maker, scripts already make it editable.

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Yeah, but if there's a built-in system, more chances of it being in the best performing level and not as many noobs going "WHERE CNA I FIND THIS SHIZNIT?"

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But then we couldn't flame them!

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Your right. Then your purpose in life would be deprived of you. XD

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Shadow Knight
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Seriously, we don't need a new RPG Maker, scripts already make it editable.

Well, There are always flaws with the previousr versions of RM's.
So, if the next is better...?
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Scripts fix all flaws in RPG Maker.

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Blizzard fixes all flaws in RPG Maker.

Fixed.

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All the features that have already been listed, AAAAND
a proper help file/tutorial to actually teach you how to use it
(not that I don't value the help on here)
I'm the pigeon and you're the statue... doesn't take a genius to work out who's been shat on.


Which Final Fantasy Character Are You?
Final Fantasy 7

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All the features that have already been listed, AAAAND
a proper help file/tutorial to actually teach you how to use it
(not that I don't value the help on here)

There is the "?" button, which helped me A LOT.

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English version needs to be better.

Multiple standard RPG battle systems to choose from (by default), perhaps some default scripts that can be interchanged.

Better screen resolution support, especially for the editor (they should be using re-size tactics instead of forcing a singular or higher resolution, 800x600 is by no means dead lol).

 The script editor needs a lot of fixing, they should consider some code completion in it as well (for standards matters).

Some better material for newer users to learn.

Someone who actually knows the english language better than a 5 year old for the documents and help material......

The list can go on, but I see the above is quite large annoyances.

********
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honestly, the only thing I'd ask for is a waypoint system

the purpose of open scripting is so that anyone who wants to -put in the effort- can do something spectacular
if they included an animated SVBS or ABS, then it wouldn't be as exciting to see.
in other words, what's the point of asking for all the extra stuff to be included and still making it open scripting?  answer: there is none

code completion doesn't really need to be added, as it gets annoying when you wanna type one thing and code completion thinks its another.  mebe a syntax checker, but not a code completer, I don't even use that in flash

and a lot of the stuff people are asking for (sprite templates, sprite assistance) you could just use paint or other progs for, so they wouldn't be there

7.) simpler ability to allow player to hold or press keys while walking to do different things like run or jump instead of having to do so on a certain spot

you could easily make a common event for keypress functions

6) Little more easy to make tilesets

tilesets won't ever be easier to make

and I don't see how they could make the program itself any 'easier to use'
all engines take work to get to learn, that's why there are skilled people, they are the ones
that took the time to learn and figure stuff out
and if the RM company supplied tutorials and such, what use would communities like this be?

long story short, I agree with falcon
we don't need another RM
« Last Edit: September 17, 2007, 04:35:15 PM by NAMKCOR »

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honestly, the only thing I'd ask for is a waypoint system

the purpose of open scripting is so that anyone who wants to -put in the effort- can do something spectacular
if they included an animated SVBS or ABS, then it wouldn't be as exciting to see.
in other words, what's the point of asking for all the extra stuff to be included and still making it open scripting?  answer: there is none

code completion doesn't really need to be added, as it gets annoying when you wanna type one thing and code completion thinks its another.  mebe a syntax checker, but not a code completer, I don't even use that in flash

and a lot of the stuff people are asking for (sprite templates, sprite assistance) you could just use paint or other progs for, so they wouldn't be there

7.) simpler ability to allow player to hold or press keys while walking to do different things like run or jump instead of having to do so on a certain spot

you could easily make a common event for keypress functions

6) Little more easy to make tilesets

tilesets won't ever be easier to make

and I don't see how they could make the program itself any 'easier to use'
all engines take work to get to learn, that's why there are skilled people, they are the ones
that took the time to learn and figure stuff out
and if the RM company supplied tutorials and such, what use would communities like this be?

long story short, I agree with falcon
we don't need another RM

1)
A sprite template would be a super nice addition, indeed, as it is hard to line up eveyrthing correctly.

2)
I do agree with that, but it would be nice to have a switch or something in the database taht can turn things on and off like that, so there might be a less chance of lag.

3)
Indeed, tilesets are a pain in the ass to make.
A cool thing might be multiple tilesets for one complete tileset, and more than four (or is it five?) autotiles.


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OH I GOT ONE! A perfectly working self-tileset merger thingy.

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Code completion is useful if you have enough there to warrant it (it's not very good in flash anyway..... I was talking more about good IDE's for C++ and Object Pascal :P).

There should be several *BASIC* battle systems, of different types, but still basic.

Not just all the ridiculous polished fancy stuff.

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Meh... that's possible, but I don't think so. I agree with most of the above suggestions, and I would also really, really love to see a more complex map editor. You can have flipped/rotated tiles, different tile sizes (specifically 8x8), alpha channel/opacity, and maybe some more neat additions. Okay, I don't need the alpha channel/opacity, but I'd like the first two.

I could think of more things to add, but I've gotta go.

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1)
A sprite template would be a super nice addition, indeed, as it is hard to line up eveyrthing correctly.

2)
I do agree with that, but it would be nice to have a switch or something in the database taht can turn things on and off like that, so there might be a less chance of lag.

3)
Indeed, tilesets are a pain in the ass to make.
A cool thing might be multiple tilesets for one complete tileset, and more than four (or is it five?) autotiles.

1) hbgames.org
2) easy, use a switch if you want to, lag's not an issue if you do it right
3) you can combine multiple tilesets you know

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&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
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&&&&&&&&&&&&&&&&&&&&&&&&&&&
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Needs more layers.
&&&&&&&&&&&&&&&&

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1)
A sprite template would be a super nice addition, indeed, as it is hard to line up eveyrthing correctly.

2)
I do agree with that, but it would be nice to have a switch or something in the database taht can turn things on and off like that, so there might be a less chance of lag.

3)
Indeed, tilesets are a pain in the ass to make.
A cool thing might be multiple tilesets for one complete tileset, and more than four (or is it five?) autotiles.

1) hbgames.org
2) easy, use a switch if you want to, lag's not an issue if you do it right
3) you can combine multiple tilesets you know


1)
hbgames.org is full of pricks, plus, I meant like a template with the program.

2)
Making and coping and pasting switches into maps takes time, when, enterbrain could have just had something in a database.

3)
Scriptz?

Needs more layers.

+1

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1)
hbgames.org is full of pricks, plus, I meant like a template with the program.

2)
Making and coping and pasting switches into maps takes time, when, enterbrain could have just had something in a database.

3)
Scriptz?

1) so don't post, or mod the RTP, solution - Paint
2) Parallel common event
3) Paint

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Oh, I gots one. An easy copy/paste system. Like you just find some file and move it into your game folder. :P

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There should be more layers, internally they could handle it easy (within the program), it's a simpler matter of deciding which to draw first in a sequence as loooooong as you pretty much like (virtually millions).

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I still have a dream that one day they will release a 3d RPGmaker with the ease of use of the 2d version,
I know there are some around though most of them seem lacking of features or just too hard to get the hang of
 (like require you to build your maps with vertices directly rather then set patterns or use some default brush level formats).
It would already be very fun if we just had a standard set of 3D models / character movement and such.
and maybe some feature to allow online play :P

Also what i always missed in the 2d version was just more default battle systems :p
but those can be easily coded in

Who knows :p a man can dream ^^
Sagramore (MMORPG) - Game Designer


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Well I'm glad they are making 2D game making easier (even if it's sometimes for a specific genre), but going 3D I feel is too far, it's certainly not near dead (in the same sense as 2D is *generally* compared to 3D).

Let us make sure we fully suck the life out of 2D :P.

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Yeah I like the simplicity of the 2D setup,
Im just saying that they could just make a RPG maker which is 3d but almost just as easy to manage as if it were 2d.

One thing i do miss is online play capabilities, like having a friend connect to your game and then co-opping the RPG together.
But that would make RPGMaker a lot harder to manage :P
as you would have to account for online stability.

Our team is developing a webbased MMORPG using RPGMaker graphics,
I will make a separate post concerning this on these forums soon as we are still looking for new people (storyline/graphics) :)
Sagramore (MMORPG) - Game Designer


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I like the idea of some online or interactivity, but I am personally getting sick of all these pointless/aimless MMO's coming about.

What I would like to see is a real single player RPG (even if it does have multi player options somehow), or at the very least, a multi player online game that has a real story that can be followed by an invidual or small group of individuals, without too much multi player heavy focus.

And while I'm not very fond of MMO's generally (as you can tell), props for making it RMXP style (or near SNES style as I call it), I love that style :P, I wish they were still releasing games like Lufia and Secret of Mana in that way ^_^.

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Yeah i have to say a lot of cool RPG elements get lost in MMORPGs.
As in MMO's you are limited by the multitude of players,
The story cant be too interactive as quests need to be available to anyone.

Still I think as long as an MMO has unique elements it can be worthwhile :P
my post about the webmmorpg we're making is posted here: http://rmrk.net/index.php/topic,21091.0.html

And yeah i agree that "snes games" at its time were very enjoyable.
Loved Lufia and SOM, my personal favorite will always be Chrono Trigger though,
I still think that is one of the best Snes games out there. :P

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