RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Random BGM

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 85
The Guiding Light
I've been working on a way to get a map to play a random background midi everytime you enter the map. here's the code:
Parallel process
chng variable rndm 1-5
frk option:[variable0001]
play bgm 1

end case:
clear timer
frk option:[variable002]
play bgm 2

end case
clear timer
etc...
The only problem with this is that the clear time operation stops the rest of the event, and the random selection is always on the first bgm.
What could I do to fix this?
Like our page and show your support below!

https://www.facebook.com/Helvetios.2015



"Oh yonder years of man…where legends live and magic waits.
Take in these words, a story unfolds for all to hear."