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[RESOLVED]Changing character graphics... with 5 equips!

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As you can see, I'm trying to make Arshes/Aluxes change into a paladin, with different charset and battler, and 2 additional skills. Here's the catch, I want him to lose the armor when he doesn't equip all five items. I've been fiddling around with Common Events, but can't seem to do anything about it.
« Last Edit: March 18, 2007, 08:52:28 AM by Teokeez »

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The way you have it only has the else handler on the gauntlets. This means that unless the player removes the gauntlets first, then the event processing will never get to that else handler and so it won't run. My suggestion would be to move the stuff you have in the else handler below all the common events, and just add in an "Exit Event Processing" command inside the event which runs if all tests are true. So,
Code: [Select]
Conditional Branch
   Conditional Branch
      Conditional Branch
         Conditional Branch
            Conditional Branch
               Change Graphic
               Change Class
               Change Skills
               Change Skills
               Exit Event Processing
            Branch END
         Branch END
      Branch END
   Branch END
Branch END
Change Skills -
Change Skills -
Change Class
Change Graphic

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Err... did you mean it like this?

it doesn't seem to work...

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It ought to work, though I once heard that for some reason, accesory checks always come out false in some versions of XP. Try removing the gauntlet condition and see if it works then.

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Ok, so I removed the accessory branch and it worked, thanks!