The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => Topic started by: TheLeader13 on July 11, 2010, 09:36:31 PM

Title: Several questions for RMVX
Post by: TheLeader13 on July 11, 2010, 09:36:31 PM
First off, I'm new here so hi all.
So, I've got quite a few questions about RPG Maker VX. I've only been using it for 2 days, out of my 30 day trial.
Here are my questions:
1 - I placed a boat, that I can enter a rotate, but it doesn't allow me to move around the sea. Do boats only work on the world map or what?

2 - Is there any other way to move about on the world map? Like making my player small or a different vehicle, like the horse thingy?

3 - I've seen tilesets for roofs shaped like ^ on older RMs. Do they exist in VX?

4 - How do I choose what items the player starts with?

5 - Is there a way to rotate tiles?

6 - How do I install aditional tilesets?

7 - Is there a way to have more then just 5 tilesets? (A to E)
Title: Re: Several questions for RMVX
Post by: modern algebra on July 11, 2010, 10:34:54 PM
1. Boats only work in shallow water; in deep water, you need to use ships.

2. You can change the player graphic using the Set Move Route: Player: Change graphic event command. You just ned to so so before entering the world map and change it back when exiting.

3. You can generate some using the JunkHunt Roof Tile Generator (http://rmrk.net/index.php/topic,33328.0.html)

4. For equipment, you can set that in the Actor tab of the database. If you just want the party to have items, you need to give them to the party using the Change Item, Change Weapon, and Change Armor event commands, at the top of the second column of the first tab. To run those at the start of the game, just use a parallel process event that gives them all to them, and then turns itself off.

5. No, you cannot rotate individual tiles. You'd have to use an image generating program.

6. You can install different tilesets by naming files in the System folder as TileA1, TileA2, TileA3, TileA4, TileA5, TileB, TileC, TileD, TileE.

7. No, not by default. You have only the A-E tabs to work with. However, you can use Bulletxt's Swap Tileset program (http://rmrk.net/index.php/topic,33095.0.html)
Title: Re: Several questions for RMVX
Post by: TheLeader13 on July 12, 2010, 11:04:06 AM
Thanks for the help, but to install  new tileset, where do I put them? (filename?) Oh, and the JunkHunt Roof Tile Generator, it's not exactly what I'm looking for... I want roofs like this one:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi28.tinypic.com%2F1zf200k.jpg&hash=db7121b6680c3ad5c83ee40e41ddc903f04ccf5d)
That generator seems to only make roofs for buildings the exact size as themselves.
Title: Re: Several questions for RMVX
Post by: modern algebra on July 12, 2010, 11:22:49 AM
6. You can install different tilesets by naming files in the System folder as TileA1, TileA2, TileA3, TileA4, TileA5, TileB, TileC, TileD, TileE.

The System Folder is in the Graphics folder. All you need to do is take a tileset in the correct format (resource specs can be found in the Help folder, as can all the info I am telling you, so look in the Help file) and save it in the System Folder with the appropriate name. So, if you want a different TileB, then save the one you want as "TileB" and put it in the System folder.
Title: Re: Several questions for RMVX
Post by: TheLeader13 on July 13, 2010, 07:00:26 PM
Oh and I have one more:

How do you add a name to text?
Title: Re: Several questions for RMVX
Post by: cozziekuns on July 13, 2010, 09:13:52 PM
Do you mean a namebox, or the name of an actor? For the name of an actor, just use the \n[a] command, which is replaced with the actor numbered a in the message window. For a namebox, you should probably get an ATS.
Title: Re: Several questions for RMVX
Post by: TheLeader13 on July 14, 2010, 09:18:22 AM
I can't seem to get the \n[a] command to work... How do I use it?
(Yes, I know I'm a noob)
Title: Re: Several questions for RMVX
Post by: modern algebra on July 14, 2010, 10:52:01 AM
Just put it in a message window. Replace "a" with an integer.

@>Text: \n[1] says: "\n[2], would you fetch my sword?"

would read in game as:

Ralph says: "Ulrika, would you fetch my sword?"
Title: Re: Several questions for RMVX
Post by: TheLeader13 on July 14, 2010, 06:36:05 PM
Oh, excuse me, I meant a name box. This is helpful too, but I still want a name box.
Title: Re: Several questions for RMVX
Post by: TheLeader13 on July 17, 2010, 01:14:31 PM
Bump.
Can anyone help?
Title: Re: Several questions for RMVX
Post by: cozziekuns on July 17, 2010, 04:08:11 PM
Modern Algebra's ATS 3.0a (http://rmrk.net/index.php/topic,25348.0.html)