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RMRK RPG Maker Creation => Resources => Topic started by: grecias on September 15, 2011, 01:59:09 PM

Title: [REQUEST] [XP] I Need Sid Meier's pirates' dueling system
Post by: grecias on September 15, 2011, 01:59:09 PM
NOTE: Just realized I posted this in the wrong forum. Somebody please move it.

Hi everyone,

I'm making a hybrid rpg game and I want to replace some of the battles with a rock-paper-scissors action minigame. Those who played Sid meier's pirates know exactly what I'm talking about.

More specifically, I need a script that:

->Loads two animated battler pictures (those dueling),
->Shows the respective animations of three attack and three block modes.
->Gives the necessary time for the player to see the opponent's attack and select the right block button(in real time). I need the ability to adjust the speed of both opponent's animation in both attacking and defending by various factors(like skills and such) so difficulty will vary.
->Pushes both battlers towards either edge of the screen every time an attack is not blocked (so the loser takes a step backwards)
->When either battler reaches his edge of the screen, he loses the battle and an animation of defeat is shown.
->I also need the option to setup the duel to pause in a random moment to show a dialogue option(to add things like insults and random event choices)
->(Optional) I'd also like to see the opponent making feints, appearing initially to attack from one direction and then switching to another.

I don't need the graphics for this, and I won't have much trouble adjusting the minor things in the script with few explainations.

From what little I understand from ruby this wouldn't be much trouble for someone with scripting experience.

The script for this is practically an interactive slideshow machine that randomly selects numbers between 1 and 3 for attack directions.


I would really appreciate it if somebody could look into this. Also, I will return the favour to the community. I may not be a scripter, but I have adapted several scripts to do things my way. If I manage to put together the game engine I have in mind, I'll publish it for everyone's benefit.