First of all: Blizzard is my alias, not my company name! The "company" name, if you will, is StormTronics.
Little comment to the Enhanced Demo of this game: You think that was awesome?! Try this one!
Intro
"Once long time ago, everything was Chaos
Then Chaos became order
And Chaos became life
After life is gone and order is destroyed
Chaos shall reign again and forever..."
This is how everything starts.
Background story
Inside the legendary Tower of Memories, lies the Fire of Life....The eternal force that holds every single parallel universe together...
An old legend states that if the flame, the Fire of Life burns is to change into a color other than blue (Solar Cry) a horrible fate lies in store for the galaxy.
Two million years ago, the fire turned red... Nobody knew of this till it was almost too late. The flame changing color would have caused the destruction of all existence, had there not been two mysterious and powerful warriors. Nobody knew where they originated, nor where they were going.
But this was long ago... These two brave warriors, returned the flame to its original color. It is even said, that they were the reason for the Solar Cry... Thus all memories and records of this event were entirely wiped from existence... This is the reason, why the tower is called Tower of Memories...
Once again in the present the Solar Cry is about to occur. The consequences are sure to be fatal. However, this Solar Cry is different... The flame became green...
But because the Solar Cry is so powerful, what could surpass it's power, enough to make it happen? And more importantly...What is yet to happen, now the fire burns green? And so we go to the little planet Terra, where peace reigns... still...
This is a snipplet from the intro. Of course it is not possible to destroy every existance just by causing a SOlar Cry. There is much more behind this. But the rest of the background story will be revealed during the gameplay.
The adventure begins
Jason is 21 years old and a normal young man, who just lives his life. He's going to college and bored, because it seems too easy to him.
After a little nap and a strange dream he decides to leave the library of his college and go home. He has no idea what is going to happen to him... Suddenly he finds himself in a room, that actually looks like a part of the college, but it is none! Confused about all of this he continues his way through a dark passage. Suddenly he enters a strange hi-tech laboratory. He turns around and can't find the exit anymore.
Exploring the strange laboratory he gets attacked by machines a few times until he hears a voice shouting for help. Fast he can find a person who is fighting against a strange monster. After a victorious fight he learns the name of the stranger: Endout. But the monster doesn't seem to be beaten! And so they start running for their lives. They run back into the room where Jason entered the old laboratory. Endout activates a machine and both of them jump into it. In the next moment they find themselves in on a little field surrounded with trees in the middle of the night.
They arrived near the peaceful village Reeva. After finding out about the problems in the village and finding the key to the door that leads them further to the west to another village called Lisk they encounter a man who tells them about his youth. He tells them that they should seek out the spiritual being in the forest further to the west. After finding this spirit and defeating him in a fight he asks them: "Are you ready to follow your fate and fulfill your destiny? If so, go first north, then west. Find Giada castle and find your destiny..."
Will Jason and Endout continue their journey...? Yes, they will. But... They have no idea what fate has in store for them. They have no idea that they are about to experience the adventure of their lives and find out more about themselves than they ever imagined to. They have no idea what threat lurks in the deep darkness...
The characters
You will get the characters to know during gameplay, too, but I will introduce 3 of them to you who are playable in this demo, so you know what awaits you.
JasonRace: Human
Class: Sword Specialist
Age: 21
Gender: male
Speciality: sarcasm
Background: One afternoon, as he wants to go home from college, he finds himself in room never seen before... Shortly after that he enters a strange laboratory...
More background will be revealed later during gameplay.
EndoutRace: Human
Class: Grappler
Age: looks like 20~23 (his exact age will be revealed later.)
Gender: male
Speciality: martial arts
Background: Will be found by Jason while fighting against a monster. Together they beat that monster and then...
More background will be revealed later during gameplay.
LilithRace: Devil human
Class: Devil Girl (when you see her, you will know why...)
Age: looks like 20 (her exact age will be revealed later.)
Gender: female
Speciality: dark magic
Background: As she went out to find some food she will come across some strange ruins she's had never seen before around this area... Suddenly she gets attacked by a furious monster and shortly after that chased by two strangers: Jason and Endout.
More background will be revealed later during gameplay.
All the characters will change during gameplay. They won't see things as they did before beginning their adventure. They will become more experiences, they will find their true selves...
Features
Experience the story of the 4th part of the
The Legend of Lexima series made with RPG Maker XP!
- automatic installation of required fonts (now glitchfree!)
- multiple Game Over screens
- multiple battle transition animations
- a lot of background story connecting this part of the "The Legend of Lexima" series with the others
- Advanced BPS v2.0 (Bribing People System) -> you can bribe specific people for valueable information, items, skills, and, and, and...
- Dynamic (!) Day and Night System (DDNS)
- encounter different NPCs during night and different ones during day
- monster behaviour variation during night and day (you will even encounter sleeping enemies!)
- NPC personality - NPCs won't say exact the same stuff all the time
- interactivity with the enviroment (play piano, put fireplaces off, look at pictures etc.)
- easy understandable turn-based fighting system
- Soul Rage and Meta Limit System
- get EXP for every killed enemy; that means you get EXP even if you escape and killed an enemy before
- dynamic EXP distribution; more active actors will get more EXP
- new menu: StormTronics CMS v4.2b - Nemesis Edition DX (with many extras such as window-skin change, font change and battle music change)
- 3D Pseudo Battle Camera
- many custom scripted additions to the battle system and the common system of the game
- many original and already well known skills like Death-Roulette, Absorb HP/MP, etc. (many are not available in Final Demo)
- nearly all special custom systems realized with highly optimized scripting instead of laggy Interpreter-in-Interpreter eventing
- 100% non-RTP monsters or heavily edited RTP monsters
- the only RTP used: tilesets, animations, sounds, some music, a few battle backgrounds and several NPCs
- over 20 hours of gameplay (over 5 hours in the Final Demo)
- fully in English and fully in German (later versions might come in Spanish etc.) (not available in Final Demo)
- Cross language support - You can load savegames with the other language setting(s) without problems as the language does not depend on the savegame, but on the game itself (already known from many commercial games like Zelda etc.) (not available in Final Demo)
- many new things, add-ons and partially overworked and changed systems since the Enhanced Demo for even more playfun!
- new puzzles, side quests and minigames
- new Experience Distributor NPC (only in Vendetta in the Final Demo)
- And again!, Warrior and Exerion modes can be unlocked by beating the game and the modes themselves (not available in Final Demo)
- completely new intro scene
- completely new game main theme
- completely new shop layout
- completely new save/load screen layout
- completely new Advanced Analyze System
- uses DREAM for Save Files!
- uses scripted savegame update
- optimized basic script-code for less lag
- the RM game with the most custom scripted additions EVER! (and believe me it will stay this way for a long time, maybe forever)
- alpha tested
- beta tested!
Everything else
The Final Demo does NOT support savegame update from the Enhanced Demo. Too many changings in the very system of the game made it nearly impossible to perform a bug and glitch free update so this feature has been left out in the Final Demo. Also DREAM makes savegame updates from versions without DREAM impossible. Therefore Final Demo and newer versions do not and will not support savegame updates from Enhanced Demo v1.4b or older, but savegame update from Final Demo will be available.That's all. N-Joy! =D
Download
HIGHSPEED INTERNET:
(about 55MB)
Chaos Project - Final Demo 1.2.0.0(about 52MB)
Chaos Project - Final Demo v1.0cMirrorDIAL UP / ISDN:
(every part is about 4,8MB)
(NOTE THAT THIS IS VERSION 1.0c!)
Part 1Part 2Part 3Part 4Part 5Part 6Part 7Part 8Part 9Part 10Part 11Screenshots
http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_1.pnghttp://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_2.pnghttp://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_3.pnghttp://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_4.pnghttp://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_5.pnghttp://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_6.pnghttp://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_7.pnghttp://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_8.pngAdditional info
If you have any problems with puzzles or the game itself, post it here. This game is already known around and has been played by various people, so somebody should be able to help you if not me.
If you have problems with the font installer, extract the "Backups" file from the fonts folder and manually install the fonts into your %SYSTEMROOT%\Fonts folder. %SYSTEMROOT% is usually C:\WINNT or C:\WINDOWS.
EDIT: There occured a slight problem. A file is missing. Just download the file from the attachment, extract it and put it into the game's folder. Create a new folder "Graphics" and go inside, create another and name it "Characters". Put the file into "Characters". Done.
(You are free to use this file in your own game. If you do so, give me credit.)
Thanks for hosting, Leviyah! =D
EDIT:
Download the second attachment and extract it into the folder where the game itself is. The update 1.0.4.2 includes:
- 20% higher ability damage
- new Unity Force System (Party Attack); an NPC in Reeva can tell you more
- changed a few maps (Unknown Laboratory and Reeva caves) and updated a few others
- slight updates everywhere in the scripts
- potential glitches fixed
- Analyze ability removed from Jason's skills, talk to the rabbit in Reeva (this is the ACTUAL way how to get this ability)
EDIT:
Download the third attachment and extract it into the folder where the game itself is. Be sure to
first extract 1.0.4.2 before updating to 1.0.5.0. The update 1.0.5.0 includes:
- removed all comments from the RTP scripts and decreased file size by 40kB (OMG 40kB!)
- enabled the version display again when loading a save game
- improved the intro scene
- changed the way target arrows are displayed during the fight when choosing enemies/heroes
- fixed the camera (works now again when enemies are being selected)
- fixed a possible glitch with the UF where UFs could appear mulitple times in the menu
- the merchant in Lisk was fixed (there was a problem with bribing him)
- updated a few maps
- changed battle transition processing
EDIT:
Download the third attachment and extract it into the folder where the game itself is. Be sure to
first extract 1.0.5.0 before updating to 1.0.5.1. The update 1.0.5.1 includes:
- improved title screen appearance and added a horizontal scrolling menu
- fixed a bug in the update of 1.0.3.0
- fixed a bug in the update of 1.0.5.0
EDIT:
This update (1.2.0.0) will the last one for the Final Demo for now (except for maybe a bug/glitch fix). Download the new Chaos.rgssad and
delete the Data and Graphics folders from the older updates.
Chaos.rgssad 1.2.0.0- changed the way text is faded in/out in an invisible message box
- changed the way "thoughts" are displayed in the message window (updated 170 maps for that)
- improved many maps
- added special "breaking map" transition when engaging into combat against bosses
- added status effect animation stack
- added a 4th Game Over Screen
- changed battle layout and menus
- changed "Defend" to "Defend/Cover" (you can defend yourself or cover an ally)
- added "Despair" as additional basic SR ability (doesn't consume SR)
- changed the way Meta is displayed
- added "Unity Force Overload" - use UFs at variating SR cost (ask the NPC in Reeva for more info, you can set it up in the Options Menu)
- CMS improved to
StormTronics CMS 5.0c Hybrid Edition DX (this is a hybrid of Nemesis, Metal-Plate, etc., with an additional bar style and with an even more delagged Options Menu)
- the new CMS supports various display modes and now you can even use YOUR OWN wallpaper for the menu background (further below is written how)
- completely changed the way targeting arrows are displayed during the fight when choosing enemies/heroes
- fixed several glitches in eventing
- last, but not least: finally fixed Rivy's sprite and battler in the intro scene (Jason's dream at the beginning of the game) (~_~) (and also the trailer battle scene...)
How to put your own picture in the menu's backgroundResize your picture to 640x480 and save it as .jpg or .png. Name it Custom_back1 and put it into the folder where the game is installed. From now on you can choose "Custom 1" in the "Menu Mode" Option within the Options Menu. For another background just do the same, but name it Custom_back2. Now you will have another option called "Custom 2" in the Options menu. There is no limit for custom backgrounds, you only have to make sure the numbers are going in order. i.e. The game won't recognize a Custom_back7 if there is no Custom_back6.
Also if you have a very bright background, the font will not be very readable, so if you have such a background, don't name it i.e. Custom_back3, but Custom_black3 and the game will use a black font.
For your own sake, don't use backgrounds with very high contrasted colors. Neither black nor white font will improve readablity of the menu in this case.
Example on correct named files:
Custom_back1.png Custom_black2.jpg Custom_back3.jpg
Only .pngs and .jpgs are supported, don't ask if other formats are supported.
This system has even a self protection against file deletion and supports new files automatically. i.e. You are in the Options Menu and add a file, it will be recognized as soon as you try to change the menu mode or re-enter the menu. If you delete a file, it will automatically reset to "Classic" to prevent a glitch or even crash.
IMPORTANT NOTE TO ANYBODY WHO ALREADY PLAYED THROUGH THE DEMOWhen you finish off the demo you get an extra option for a trailer fight.
You can play it without fearing it will affect your normal gameplay. In other words, it won't be saved, so don't be afraid to use up your items. Here is a screenshot of the battle and it also shows the new battle layout a little bit...
http://img63.imageshack.us/img63/3879/cpxtremessnb0.pngCredits
The credits are at the end of the demo and only pre-final.
MISSING FILEPut it into a the folder Graphics/Characters (if there is none, make it) and name it lorence_knight.