Reading this, I am assuming you know the basics of mapping, if you don't then other tutorials may help you.Tutorial One: The ShopWell, instead of doing a house (there are other tutorials for that) I'm going to show you how to make a shop.
Step OneAlright, to start lets fill the first layer with a wood flooring.
Step TwoNext, lets use the wall autotile to make the outline of the building.
Step ThreeNow, let's make rooms. Let's make half of the shop a weapon shop, and the other half an item shop.
Step FourAlright, now it's time to add some walls, go to the first layer and add the walls.
Tip: Use layers effectively, if something can go on the first layer, put it on the first layer, this opens a lot more possibilities for your mapStep FiveLets now add counters for the shopkeepers to be behind.
Step SixOkay, now we need to add some objects, let's add a table and a shelf in the item shop, and lets put some weapons behind the counter of the weapon/armor shop. Let's also put some boxes and other things in the item shop, and let's plan on making a row of armor in the weapon/armor shop.
Step SevenHold on though, we can't make a row of armor, we only have three layers, and only two would work! And two armors isn't really a row.
Wrong!To make a row of armor, put half of the armor on the second layer, and the other half on the top layer. This will allow you to make an row of armor
Step EightTip: Never leave too much empty space on a mapLet's add some things to that wall in the middle of the shop.
Step NineAlright, now we need to put some more items in the shop, and we should put items on the table.
Step Ten: The Final Step!Now that the mapping is done, we need to do one more thing, add shopkeepers and other events!
Tip: The eventing layer is your "fourth" layer. The eventing layer can be used as a fourth layer, in addition, people are part of the map as much as a table is. Remember, your hero isn't the only one in the inn or in the shop!The final product!A very nice map, would look good in a large forest town
Now, here's a view of all the layers.