Cool, another complete game by you. *downloads* I'll play it as soon as I have the time. I have exams in less than 10 days and should be learning instead of playing... >_>
@Halo: What about me and CP? :O
EDIT:
Sorry, but this was really weak. The interface is hard to understand and the mouse doesn't make any sense. It's quite annoying to use the mouse for actions while you are actually using WASD to move. And if you use the default keys... well then the mouse in completely pointless. I have played it for five minutes and gave up on it, because it was so confusing. I don't say it's a bad game, but the interface is. An interface should be easy to use and things that you need should be easily available. i.e. You should have added two keys with which you can scroll through available items instead making a menu and using a "hotkey" assignment. Didn't expect that from a game by you. I don't say the story isn't interesting, I would have really wanted to find out what's it about, but it isn't interesting enough to bother oneself with the interface.
(Sorry for delayed response!)
Sorry you found the interface so difficult, a scrolling changing item would be useless about 1/3 of the way through you would would be having one heck of a time switching between the items you're holding. (Cycling through 10+ items? Eww.)
I actually liked the Item interface, you used Enter to "use" an item (like a Bandage kit to heal yourself) and used the "E" key to "equip" an item (since cycling through just the normal items for use on the map would, as I mentioned, be VERY frustrating when you had 10 or more (I had it like that and all my beta testers HATED it.)
Also, that way it keeps things standardized, as you can equip/re-arrange skills using hotkey assignment too.
As for using the mouse while using the WASD keys... was I mistaken in using the same key interface layout for movement as basically every single FPS game in computer history? I mean, how else can you use the mouse while moving? Path finding is impossible, since you don't want to move towards an enemy when you're trying to shoot them... and the arrow keys, while left enabled, are hard to use. I only left them working as well as WASD for people with weird keyboard setups or those small external Num Pads for using arrows while gaming.
Any ideas on how the interface could be better would be appreciated, but trust me, the cycling items thing was hated by 10+ people, since you need to use them in a rush and this lets you equip and item during the intense combat. (Boss fights are half puzzle.)
I actually did a lot of things to help improve the interface, like keeping a skill active until you cancel it, so that when you're "pushing" things you don't have to keep clicking a skill or anything tedious like that.