I'm feeling this script is pretty simple, but yet its implementation and coding elude me. The object is quite simple:
1. Each choice in a choice list has its own associated string, defined somehow. Script call? Comment? I'm not sure, but it doesn't really matter.
1. Have the string displayed in a standard info/"help" window when the player is given a list of choices.
2. Have the string change to the corresponding string when the player moves the cursor to a new choice.
I have seen this feature in some custom message system for either RMXP or RMVX, but no current message system that I know of has this functionality.
The caveat here is that I'm using Raizen884's "Multiple Choices" script
http://www.rpgmakervxace.net/topic/6774-multiple-choices/,
which, given its scripty nature, might make implementing this info window easier or more difficult.
Any and all help is greatly appreciated!