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Reaching Finality

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Reaching Finality
A man finds himself partially possessed by a spirit trapped on Earth. Working together in
 the man's body, they must embark on an adventure to get the stranded soul to the afterlife.



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Just played a little, but that was pretty fun Irock! It seems like it could be in the main Projects board, but I'll let you move it there if that's what you want.

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Thanks! It is in the main projects board now. I can't post in Projects so I had to post it in New Games and move it. :)

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Very fun. I really liked your dungeon design. It looks like you put a lot of work into making it interesting. I can't really think of any flaws in this game. It's definitely reminiscent of early Zelda games.
36 out of 37, because the game is a bit lacking in story. That's simply my personal preference though. It sits well without much story, but had I not read the game's description I'd be a bit quizzical as to why I'm attacking these periscopéd duck creatures with a pitchfork.
« Last Edit: August 01, 2012, 08:57:11 AM by Pacman »
it's like a metaphor or something i don't know

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Thanks!

I thought the game's intro explained the plot enough, but maybe not. I DID want to have more story. There was a beginning and an end to the story, but no middle. I also had a lot of neat puzzle ideas that I couldn't put in. I guess that's the price I pay for making a game in two weeks.