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HSTC Series

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Rep: +0/-0Level 70
RMRK Junior
HSTC Series
HungrySnakes Total Control

Hi guys, I'm working on a series of Scripts named the HSTC.
This series of scripts enable the user to take total control over
the: HUD [DONE], Menu[DONE] and Make a window themselve[DONE].

Please reply for any other ideas for the HSTC.

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HSTC: Total HUD Control

Script:

Pastebin: http://pastebin.com/w33UaN04

Raw: http://pastebin.com/raw.php?i=w33UaN04

Download: http://pastebin.com/download.php?i=w33UaN04

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HSTC: Total Menu Control

Script:

Pastebin: http://pastebin.com/XnfwqBAM

Raw: http://pastebin.com/raw.php?i=XnfwqBAM

Download: http://pastebin.com/download.php?i=XnfwqBAM

--------------------------------------------------

HSTC: Window Maker

Script:

Pastebin: http://pastebin.com/X55Lfdkw

Raw: http://pastebin.com/raw.php?i=X55Lfdkw

Download: http://pastebin.com/download.php?i=X55Lfdkw

--------------------------------------------------

Credit
:

HungrySnake



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Rep:
Level 67
Eternal Newbie
Great work here. I just played around with it and I love how easy it is to use. I have enough experience that I don't really need this to customize my windows but I'm sure a lot of beginners or inexperienced scripters will find this extremely useful.

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Rep:
Level 69
RESIDENT ADONKADONK
Useful to me! *aka really unexperienced*.
This could be useful in minor features I would make for my game!

I'm back.

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Rep: +0/-0Level 85
I love how easy this is to work with thanks for sharing.

Had some ideas i need some help with. that has to do with ABS,
I'm trying to find a item system like Zelda and changeable items.
So far i have like the the :Sword: :Hammer: :Key: :Bow&Arrows: common events working,
but trying to find a bomb event and animation. i guess long story short, do you know
how to script a bomb item to use like a Zelda way or something.

also if you are cool with it
i'm almost done with my demo i would like if you can take a look at it when i post it?

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Rep:
Level 63
:3
I love the concept behind this idea. :)

My question for you is, would it be too much work to give each actor their own adjustable windows, so you could choose their positions? =o


EDIT: (while I'm thinking of it) Could the window maker be used with the menu control script for the desired effect I'm looking for?

EDIT (again): I've been toying around with this, and either I'm oblivious to the method or what, but I can't seem to make the DRAW_WHICH_ACTOR work properly... My window still displays the full party. I'm at a loss, here. :[
« Last Edit: December 19, 2011, 07:48:59 AM by Wimpy »
When life gives you lemons~