Originality in RPG Maker GamesNote: General format has been
stolen remixed from Modern Algebra's many helpful tutorials.
ApologiaI've been in love with RPG Maker since I was what, 10 years old or something. I think hobby game making is one of the most enjoyable things in the world. Nowadays, I don't make games with RPG Maker as much as I used to. It's more like my experimentation ground. But that's beside the point. The point is, I've been in the RPG Maker community for a fairly long time (though mostly as a leecher), and compared to the ye olde days of RPG Maker 2003, I've found that the games that are being made today are somewhat.. lacking. Maybe it's because I've aged into my teens, or because I've "outgrown" the RPG Maker scene, but I think the reason is something much more tragic.
I understand that most of the offenders to the points that I will soon state are the ones who will not be bothered to read through this document, and I'm fine with that. I just hope that I can persuade the rest of you to touch up your games.
Tragedy of the CommonsI recently entered an Environmental Science class that talked about the "Tragedy of the Commons", a passage written by Garrett Hardin in 1968. It's a pretty good read, and I definitely recommend it. The main points of the essay, to my understanding is that:
- There exist Res nullius (The Commons), which are open resources that anyone can use.
- People will act rationally according to their own self-interest, and exploit these commons.
- Although it is no one's long term goal for the commons to become extinct, this self-interest will eventually deplete the commons.
You might be asking yourself, cozzie, what the hell does this have to do with Game Making? Well, there exists a "commons" in the RPG Maker Community, which for the sake of simplicity, I will narrow down to the Resources and Scripting Board. Lovely people have dedicated time and effort to filling up these boards with resources and scripts for less talented people to use, and that's great. What happens next is the issue. As you may have already forseen, the popular scripts and resources (Tankentai, Yanfly's Scripts, Kaduki, Enterbrain's ChibiTsukuru), get singled out and reused. Obviously, the common people, guided by their own self interests will choose to exploit these scripts and resources, as they are the best available. However, as more and more people begin to use these scripts and resources, in my opinion, the less value these scripts and resources hold.
Take for example, Tankentai. How many games have you seen that use Tankentai? Practically all of them. And the more games you see with Tankentai, the less awesome it becomes. This problem isn't just regulated to RPG Making. This is one of the problems with "real" games, like Dante's Inferno, which is a complete rip off God of War.
I'm not trying to say that you should avoid using resources from the commons; time constraints, lack of talent and other things can justify using common resources over original resources. Indeed, going for the Hannah Montana concept of getting the "Best of Both Worlds" is what most great games do. I mean, who wants to code a completely new engine from scratch? However, it doesn't take a genius to realise that your game NEEDS to have a certain degree of originality if you want it to shine from the rest. Which brings me to my next point. What is originality?
Be Original, Not Dumbrpgmakervx.net is the biggest example I have of this rule. If you've ever looked through their projects, many games promote themselves as "Original", "Unique" and above all "Different". Yes, they are all "original", but they are also "dumb".
Here is a quote from
Ocean's blog, which will probably explain the problem with this much better than I can.
So as I saw on some forum, there was a person trying to make some custom graphics. Wonderful I say, nice to encourage game makers to make their own graphics so they can make the games world how they want it to be. However, they pretty much traced over existing game resources. So all that potential to make an interesting and unique world was completely lost.
Again, using the rpgmakervx.net as my prime example. Their "original" sprites and resources are just a bunch of frankensprites and recolours from the default RTP. Frankenspriting, as far as I'm concerned, is the bane of originality. Sure, you can make incredibly different sprites from simple frankenspriting, but what it doesn't do is give a sense of originality. The atmosphere created by the chibi RTP sprites and the strange combination of over yet under-saturated colours in the palette stay the same, no matter how much frankenspriting you do.
I call this phenomeon "being dumb". Why waste the time frankenspriting sprites if they're going to look exactly the same as the RTP ones? You may as well just reuse the same sprite over and over again, since that is essentially what you are doing.
What this means that it is up to you to break out of these limitations and design your own world, using your own original characters, not some re-sprites of an RTP sprite.
Effect from and on the CommunityThe biggest problem with the RPG Maker community(and this should come as no suprise), is that, unlike most game making communities (like XNA), there are more makers than there are players. This fills the RPG Maker community with many mediocre games, which deplete the commons at a much larger pace.
We've already established that you need originality to shine in the RPG Maker community. Here in rmrk, most of the veterans realise that the games being churned out by the less experienced members, kinda suck, and never really bother to check them out. Not just because they lack originality, but also because of other things such as lack of polish, mapping errors, etc. That's not my point here; my point is that, when these games use these commons that almost everyone uses, whether it be for commerical games or the newbie 30 minute games, the commons used gain a reputation for being "nooby"(for lack of a better word), and again deplete the value of the commons.
Problems with OriginalityMany people make RTP games because it's easier. I mean, a lot easier. Most RPG Maker's are developers, not makers. They bought(or illgeally pirated) RPG Maker because they though making RPG Maker games would be easy, require no work, and made fusing their random story into some epic game that's going to be amazing relatively easy. Unfortunately, making a good game is hard work, if not for yourself, then for your team who is working on all of this.
If you're a developer who wants to make a good game with RPG Maker, but you have no talent in scripting or graphic design, it seems like the obvious move to use the default RTP and the common resources. However, you don't have to use the RTP and the common resources. You have a few options. You could hire/recruit a team to do the work for you. There's no shame in asking for help, and many people will be glad to do so, though the high quality ones usually want money. You can ask your friends for help(recommended), as well as random people on the internet(not as much). You could also learn to script/sprite/etc. Even if you just learn a little, it really helps when you can modify a script or resource to suit your own purposes.
In my experience, I posted a demo of a game I was making. The battle system and menu took me months to make since I had to have the resources for them made.
Not 3 hours later, I saw a post in a forum I will not mention and someone had just ripped everything from my game and just changed the names and recolored it.
I thought it was a one time thing... Then it happened again and again... It got to the point that I was being blamed of ripping off their work which had been ripped off from me.
You could blame me and say, why not better encryption? Well I used to think that some people just wanted to learn how things were done, not just steal your work.
In the end even if you are original it wont last very long since people are just going to outright copy paste your work.
I'm not going to lie here, this problem holds true even outside of Indie games. Again using the example of Dante's Inferno, which is an outright rip of God of War, and it's hard to know if they really did steal the battle system or resources, and who was the original creator of the resource. So how are you going to stop this?
The short answer is, you can't. This problem will always exist no matter what you try to do. But, at least in my opinion, you should be happy that someone accepted your original concept as something awesome. Kindly ask the author to credit you, or whatever you want the author to do. All forums have time post logs, so you should have no problem proving that you were the original author of the script or whatever. Creative Commons licenses are also a nice way to help solve this problem, and at the very least they can't make anything worse. You can find out more about creative commons licenses
here.
Original GamesLet's take this opportunity to view a few original indie games(as I doubt many of you have your own company), both RPG Maker and non-RPG Maker:
Dust: An Elysian Tail, for XBLA. The beautiful graphics of this game are mainly hand painted, with minimal 3D Texturing, creating a great atmosphere reminiscent of the Disney days. Much more aesthetically pleasing than the 3D models of games like Call of Duty or Resonance of Fate, at least in my opinion. Currently stuck in Development Hell.
Rainblood: Town of Death. This game is one of the most popular RPG Maker games in China, and it's no surprise why. Almost entirely made out of custom graphics, the game's painterly atmosphere, resembling Okami and Feudal Japanese design gives a somber atmosphere that no other game could match with simply RTP + Frankensprites.
Eternal Grace, a commercial RPG Maker game featuring vivid graphics and an intuitive ABS with various cool features. The most important thing is that the game doesn't fill itself up with useless scripts; all of the scripts serve a purpose. The depth of these scripts is also amazing; they really help in creating the atmosphere.
Closing NoteI hope I've displayed the necessity of original games, especially in today's RPG Maker Community, which is flushed with games containing unoriginal resources, scripts and music that really take away from what the game could be. Remember, your creating your own game, containing your own world, and your graphics and scripts should reflect the atmosphere of the world you want.