This is a game I have been working on for a few months now. I've been collaborating with someone on the story, and a few of my friends have helped me bug test, so I guess I have a bit of a small team going.
*Most of the original premise was written by my friend. It's apparently somewhat based on the Diablo series. I've never played Diablo, so I don't really know how much is based on it.*
The setting is present day Earth. Humankind has forgotten the existance of magic, but it is still praciced in widespread underground communities. In fact, much of the Earth's history was shaped by magic, unbeknownst to the common folk. One of the oldest races of magic-users, the Horadrim, has nearly died out. Only one remains to wander the Earth. Lately, many prophets have been forseeing a terrible cataclysm. The Gates of Hell will be unlocked by a special key. The Skeleton Key, one of the 42 Keys of Immortality, has the ability to unlock anything. The Horadric Wanderer has taken it upon himself to gather powerful warriors in order to stop this outcome.
Miscellaneous info:
The Horadric Wanderer - Not much is known about this mysterious being, other than that he is a powerful magician. Wears a long hooded robe that conceals his identity.
Guile Havor - A 20 year old Necromancer from New York. Has studied under his grandfather since he was a small child. Has short, silver hair, a product of his arcane arts. Often gets into street fights.
Ashelin Reye - A 17 year old Summoner from Washington. Studied under an old hermit she found in the woods when she was very young. Has long brown hair. Tends to rely heavily on her summoning to get her out of situations.
Henzarlle - A Paladin from the Kingdom of Gren. Though technically still a squire, he is very capable in combat. Has short blonde hair and a light complexion.
Inez - A mathematician from Africa. Has the ability to work powerful magic through her equations. Runs a fashion boutique part-time in Lothia, the magic capitol. Has long dark hair and a dark complexion.
Masca - A Cleric in her 40's. Tends to be very vague. Very capable in combat. Has red hair and a medium complexion.
*There are a few more main characters, but we're still planning some things out.*
The game is pretty much a straight-forward rpg. I'm using a side-view battle system with customized summoning skills and black and white magic. For the game, I wanted a heavy emphasis on the story. I didn't want the whole "designated hero/heroine/sidekick". I wanted it to feel like every character was just as important as the others. I want the player to be able to explore their backstories if they choose to.
Features/Scripts:
Toen
Toen Forest
Council Chamber
Battle Screen