Looks pretty cool, but your probably gonna want to align the monsters to the left, so it looks more natural. Anyways, looks like your well on your way.
BTW, do the animations work? I never really bothered to try it myself.
I'll see what I can do to re-align the monsters.
edit:
in Game_Enemy around lines 208-215
#--------------------------------------------------------------------------
# * Get Battle Screen X-Coordinate
#--------------------------------------------------------------------------
def screen_x
n = $data_troops[@troop_id].members[@member_index].x - 80
return n
end
the spell/attack animations work fine, but the characters themselves are just as static as the splash image versions of themselves. Getting them to move and switch between actions would be a whole new thing, and require tons of sprite editing.
I've got a "pray" sprite for the Paladin that could act as the model for spell casting, but I've got nothing in the way of attacking, like they do in FF I-VI.
I figure if a monster event can approach you and attack, you should be able to shoot at them before they get too close, so I've got some ideas for a hybrid battle system but I'm just beginning on learning either.