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fagmop
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fagmop
« Last Edit: December 06, 2009, 12:12:30 AM by Kipe »

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This looks neat. But I thought 801 was reserved for enclosing large chunks of comments?

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? ? ? ? ? ? ? ? ? The nice kind of alien~
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Can you tell me how this is supposed to work from a purely technical perspective?
All I see is that the player moves two tiles in the direction s/he's facing while you cannot see the player.

The event system has a certain hasted feel to it. You have a parallel processing event which turns on a switch all the time. I would suggest erasing it after turning the switch on or using self-switches if you want it to run later.
I strongly advice against using Wait for Move's Completion in a system such as this which can be called all the time when a switch is on. It can easily lead to hard-to-spot errors which in worst case can have a randomized feel to it.

*hugs*
 - Zeriab

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? ? ? ? ? ? ? ? ? The nice kind of alien~
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Ah, your newest version illustrates how it works much better. I think it's a really nice idea :3
The parallel event was just a nitpick. Since you promoting RMRK+ then you really should go for high quality. Your second version definitely accomplished that :3

It's nothing like the WfMC which in particular is problematic because it's a plug and play event system. The minutes spend configuring the script is imo definitely worth not having the reduce in stability which WfMC causes. I have seen cases of people debugging for hours due to WfMC bugs. (It really should be event only rather than all move routes wait)

Either way I will say good work.

*hugs*
 - Zeriab