RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.
Delete Account Please

0 Members and 1 Guest are viewing this topic.

**
fagmop
Rep:
Level 87
fagmop
« Last Edit: December 06, 2009, 12:13:00 AM by Kipe »

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
This looks great, Kipe. Very nice work!

***
<3
Rep:
Level 83
I am the love in your heart. <3
Wow, looks awesome. I can't believe this is just an event system. It usually takes scripts to make mini-maps, you know?

Great job! ^^

********
Resource Artist
Rep:
Level 94
\\\\\
Project of the Month winner for June 2009
Well, the size of the minimap depends on the size of your actual map

****
kikiki
Rep:
Level 84
Hi
The only thing I think that this wouldn't work with is a 500x500 map.
Hi

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member

Yea, it's unfortunate :(

I'm thinking of a way to split huge maps into smaller sections, and check the Hero's X Y location to see if he's gone past a certain point, and then just show the next portion of the map.

The only problem with that is getting the cursor position in the right place.

Not so hard if you use modular division.