Dynamic Shop System
04-23-2009
SummaryThe idea for this script revolves around 3 key features, and when it all comes together,
the idea is to have shops that change their stock and only carry limited quantities.
As good an idea it is to carry 99 of every type of potion with you,
I hate the fact that you can buy them all at once.
Also, it would be nice to find something interesting in the inventory every so often.
In the end, this will basically cause the player to revisit shops they've already been to,
either because they're curious to see if there's a new rare item, or because they need
to stock up on potions like the
little wuss hero they are.
Features Desired- 1. Change basic inventory depending on location (these could probably be handled by the default shop processing event, since it asks)
- 2. Stock items in quantities, randomly gaining or losing stock as time passes (like every hour or something).
- 3. Occasionally stocking a bonus (substantially more rare) item for sale.
- 4. (additional feature that would rock, but isn't important) Items you sell to a shop become their stock (which is lost after feature 2 occurs)
Features UNdesired- 1. Mercantile/Bartering
- 2. Item Categories.
MockupGames its been in- Elder Scrolls IV: Oblivion
- Fable II (it's kinda similar in that sold items become shop items)
Did you search?Yes
Where did you search?- RMRK
- Creation Asylum
- Google
What did you search for?- Custom Shop
- Custom Shop System
- Oblivion Shop
- Oblivion Shop System
- RMXP Custom Shop Script
- RMXP Oblivion Shop Script